/Some/ tanks should rightfully be near juggernaut damage levels

PopcornBunni··4 votes·457 views

Specifically, Wardens.

With Riot's fairly recent class restructure, tanks were split into two categories: Vanguards, who engage for their team offering heavy crowd control, and Wardens, meant to protect their team from damage or prevent enemies from getting near them.

Wardens, typically at least, lack strong engage tools, with the best of them being Poppy's E, which requires heavy mispositioning from the enemy to be a good engage, and Shen's E, which is also his only source of crowd control at all.

Compare these to the engage power some typical vanguards have. Leona has a long range spear toss that leads into a massive chain cc, Ornn's ult reaches far behind the enemy line and can set either a particular target or an entire team up for followup cc, Rammus rolls like sonic around flanks and into key pick targets.

The point is, Vanguards offer two things over Wardens: reliable chain cc, and engage power.

More than half the champions under the Warden label lack any engage at all -- TahmKench Braum Nunu Taric, and only one offers chain cc -- Galio.

The way I see it, these champions having more damage than their Vanguard brethren, and a stronger combination of pure offense and defense than the similarly engage-focused Diver class, is entirely warranted. Just as a Juggernaut should also rightly have stronger stat values than Divers or Vanguards.

Using the 5 metrics on League's official champion pages, the breakdown of these classes should look something like this on average (Values out of five stars as opposed to the client's 3-point scale)

Vanguards Damage: 2 Toughness: 5 Crowd Control: 5 Mobility: 3 Utility: 2

Wardens Damage: 4 Toughness: 5 Crowd Control: 3 Mobility: 1 Utility: 3

Divers Damage: 4 Toughness: 3 Crowd Control: 3 Mobility: 3 Utility: 1

Juggernauts Damage: 5 Toughness: 5 Crowd Control: 2 Mobility: 1 Utility: 1


With this in mind, I do think several Vanguards are doing too much damage for what their role is meant to be. Them being tough, even the toughest characters? That's fine. Having the best crowd control? Also fine. But them treading on the space of Wardens and Juggernauts who don't have the luxury of such strong engage options NOR chain cc in team fights is something that doesn't sit right. Poppy ult does 410 (+90% Bonus AD) forgoing any further damage afterward, but Ornn's hits for 450 (+20% AP) AND has opens its several victims up for followup attacks? Again it just doesn't sit right. Poppy has to compromise her tank items just to reach the base damage of a character with better engage and much stronger crowd control. Then there's his W that can hit for up to 44% maximum HP compared to both hits of Poppy's Q hitting for a total of 16%, and this is on a spell that gives Ornn a shield whenever he wants it, compared to Poppy needing to pick it up or proc it from a cs (with longer static cooldown).

This isn't meant to hate on Ornn, as I actually think he's quite weak right now, but he just has a kit which is quite similar to my main Poppy, so it's the easiest example to use.

I think the division between the two kinds of tanks should be balanced around their unique contributions. Ornn could get a bit extra in the way of engage-based defensive stats (like base health and health per level), while his sustain is lowered (lower health regen and especially mana regen. He's meant to be beefy and hard to kill with a strong engage, not a lane bully that can stand around forever because his regen values rival Garen's passive). That sustain should be for the Juggernauts and Wardens who need to press the advantage when they can by virtue of lacking the tower diving or free escape tools of their dash-happy kin.

TL;DR: Wardens are fine doing a lot of damage because they lack engage and cc just as Juggernauts do. Vanguards are not because they don't lack either.

10 Comments

Eclairius1 votes

Most warden are actually fine. TahmKench Shen are among the tankiest while providing both decent damage and teammate saving utility. Taric Braum while dealing less damage, still deal a decent amount via their passives and provide a mountain of utility. Nunu provide decent utility and damage and his R turn him into a nuke. Galio have a teammate saving ult, lot of damage, tank potential, and cc. Poppy is ... I don't know. Except when she take her passive shield she can't survive fights as much as the others, and while having a kit mostly based around damage she can't deal as much as the other without destroying her ability to take damage. Her overhaul kit (especially her ratios) make her something in between a warden and a fighter, yet the effiency of an itemization to support such playstyle is so low it's just better to build her full tank and use her R to disengage and her q to peel tank (despite %max health damage not going throught the absurd amount of armor they have unless you have BC or Mortal reminder), hoping to see a misplaced carry to stun.

I think the problem you point out as more to do with Poppy herself than the wardens as a whole. Edit: and with the absurd damages certains vanguards have.

Devilreaper XIII1 votes

if anything they all need a damage nerf.... their role is to absorb damage and create a ZoC, this game is in a unhealthy state atm if you ask me :/

Eclairius1 votes

However to do their job, they need to be a threat. If you ask me if Taric and Braum need damage I would say no because they have lot of utility/cc, if you asked the same about Shen, Nunu, and Poppy I would say yes, because their cc/utility is either low or very situational. Concerning Galio and Tahm kench, they have damage, cc, and utility but Tahm lack mobility outside of his ult and Galio can be considered busted.

Devilreaper XIII1 votes

{quoted}

However to do their job, they need to be a threat. If you ask me if Taric and Braum need damage I would say no because they have lot of utility/cc, if you asked the same about Shen, Nunu, and Poppy I would say yes, because their cc/utility is either low or very situational. Concerning Galio and Tahm kench, they have damage, cc, and utility but Tahm lack mobility outside of his ult and Galio can be considered busted.

no they don't need to be a threat.... they just need to be in the way is all.... shen does way too much damage atm.... no thank you same for poppy and same for nunu, and they build pure tank minus poppy. poppy is debateable.

tahm and galio do alot of damage.... are we playing the same game??????[sg-ahri-1]

Eclairius1 votes

they just need to be in the way is all....

The thing is, you can't stand in front of your teammates and expect the ennemy to target you if you aren't a problem, and standing in front won't protect your allies from AA, point&click, or small aoe. There is three way to achieve being a threat: utility, damage, and cc.

shen does way too much damage atm.... no thank you

I'm not talking about the current numbers, but requierement. The amount of damage he should have should be atleast enough for someone to think "gotta be careful around him", because he don't have as much cc & utility as other warden/tank.

same for poppy and same for nunu, and they build pure tank minus poppy.

I've never seen a full tank nunu deal big amount of damage. And like you said, Poppy as to build something else than tank to deal damage.

tahm and galio do alot of damage....

And I didn't said otherwise.

Devilreaper XIII1 votes

{quoted}

The thing is, you can't stand in front of your teammates and expect the ennemy to target you if you aren't a problem, and standing in front won't protect your allies from AA, point&click, or small aoe. There is three way to achieve being a threat: utility, damage, and cc.

hence why tanks have Zone of Control, which is like that in every game. tanks shouldn't be on par damage wise as champions like riven or syndra or zed, and yet they are.... so whats the point in playing other champions, if you have CC TANKYNESS DAMAGE and UTILITY in 1 ???? all tanks should get a ability damage nerf of 50% if you ask me they have CC to be a threat. 1 blitz grab = death for instance, why is blitzcrank capable of doing 2000+ damage??????? pulling someone in a team of 5 should be enough for a tank.

I'm not talking about the current numbers, but requierement. The amount of damage he should have should be atleast enough for someone to think "gotta be careful around him", because he don't have as much cc & utility as other warden/tank.

his damage is up there somewhere where you can't even 5vs1 him, what players are thinking about shen right now is, ''HE IS WAY TOO OP and i need to steer clear of him no matter what'', thats beyond threat, thats just broken af....

I've never seen a full tank nunu deal big amount of damage. And like you said, Poppy as to build something else than tank to deal damage.

poppy is somewhat a fighter rather than tank if you ask me, she needs a 50% overal def nerf, and i definitely seen full tank nunus cause lots of damage :/ all because of the new runes T.T

And I didn't said otherwise.

so they need classifying and nerfing accordingly, not a damage buff .-.

Eclairius1 votes

[{quoted}](name=Devilreaper XIII,realm=EUW,application-id=3ErqAdtq,discussion-id=1eNxtpU3,comment-id=00010000000000000000,timestamp=2018-02-27T09:59:44.031+0000)

hence why tanks have Zone of Control, which is like that in every game. tanks shouldn't be on par damage wise as champions like riven or syndra or zed, and yet they are.... so whats the point in playing other champions, if you have CC TANKYNESS DAMAGE and UTILITY in 1 ???? all tanks should get a ability damage nerf of 50% if you ask me they have CC to be a threat. 1 blitz grab = death for instance, why is blitzcrank capable of doing 2000+ damage??????? pulling someone in a team of 5 should be enough for a tank.

I didn't said they all should have damage, however some lack cc/utility and wouldn't pose any threat without it, and it's clear that a champ that have the three + without being immobile or while having a form of ranged grab is imbalanced. And effectively, Blitzcrank's damages need to be cut down.

his damage is up there somewhere where you can't even 5vs1 him, what players are thinking about shen right now is, ''HE IS WAY TOO OP and i need to steer clear of him no matter what'', thats beyond threat, thats just broken af....

Again, i'm not saying his current damage are fine, i'm saying that he should have a bit more damage than what other tanks should have.

so they need classifying and nerfing accordingly, not a damage buff .-.

And i said they need damage not more damage.

I think you misinterpreted what I said. I didn't said warden need more damage, I said some warden have damage in their kit because they have less cc/utility than the other. Because Galio have the three + great mobility, he is imbalanced. While I talk about the role that damage have in kits that lack cc/utility, you talk about the state of the tanks that have damages even though they don't need it and the overbuffed state of those that need it.

Devilreaper XIII1 votes

{quoted}

tanks shouldn't be on par damage wise as champions like riven or syndra or zed, and yet they are.... so whats the point in playing other champions, if you have CC TANKYNESS DAMAGE and UTILITY in 1 ???? all tanks should get a ability damage nerf of 50% if you ask me they have CC to be a threat. 1 blitz grab = death for instance, why is blitzcrank capable of doing 2000+ damage??????? pulling someone in a team of 5 should be enough for a tank.

I didn't said they all should have damage, however some lack cc/utility and wouldn't pose any threat without it, and it's clear that a champ that have the three + without being immobile or while having a form of ranged grab is imbalanced. And effectively, Blitzcrank's damages need to be cut down.

Again, i'm not saying his current damage are fine, i'm saying that he should have a bit more damage than what other tanks should have.

yeah, no....

And i said they need damage not more damage.

I think you misinterpreted what I said. I didn't said warden need more damage, I said some warden have damage in their kit because they have less cc/utility than the other. Because Galio have the three + great mobility, he is imbalanced. While I talk about the role that damage have in kits that lack cc/utility, you talk about the state of the tanks that have damages even though they don't need it and the overbuffed state of those that need it.

ah ok my bad, but i still think they need a damage nerf of 50% ^^ they don't need damage at all... just ZoC. riot needs to start classifying champions again, that way we can actually tell who is and who isn't a tank. tanks should have low damage high CC, the champions that have low CC atm are fighters not tanks.

Ralanr1 votes

Keep in mind that a lot of Wardens work bot while vanguards more work top and jungle. Tanks regulated to top and jungle tend to have more damage so they can trade and form effectively.

Giving Tahm more damage may bring him back top, and no one outside of Kench mains want that.

Devilreaper XIII1 votes

{quoted}

Keep in mind that a lot of Wardens work bot while vanguards more work top and jungle. Tanks regulated to top and jungle tend to have more damage so they can trade and form effectively.

Giving Tahm more damage may bring him back top, and no one outside of Kench mains want that.

tahm already dominates bot, so does shen and so does sion and so does poppy .-. they are worse to face bot than any mage/support. so no one on bot wants it either :(

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