Why are assassins designed to have zero counterplay and tons of safety?
Let's give all assassins point and click burst that can't be dodged. And let's also give them healing abilities, stealth, free qss, instant repositioning abilities, and scaling armor and mr, just to make sure they never die. Oh, and let's also give them tons of cc, like fears, roots, massive slows (Talon), etc, even though other tanks and supports are supposed to be have the cc. And they can also build like tanks and still do more damage than tanks do. What's the point of playing a tank, who cannot reliably reach the backline, when an assassin can do it really easily.
People tell me adc's take no skill but that's straight up bullsh*t. An adc actually has to kite properly, unlike other classes in this game, and their burst is completely dependent on luck (do I crit or not). All an assassin or mage has to do is point and click on you and they do tons of damage every time.