Nautilus Nerfs
Supposedly patch 5.5 was supposed to buff tanks, but just like veigar's "compensation" it is just another set of guttings to make them even more weak.
Nautilus Titan's Wrath (W) damage while shielded decreased to 15/30/45/60/75 from 40/55/70/85/100 Ripetide (E) cooldown lowered to 6/5.5/5/4.5/4 from 10 at all ranks Ripetide (E) mana cost lowered to 40/50/60/70/80 from 60/70/80/90/100 Ripetide (E) AP ratio lowered to .3 from .5 Ripetide (E) slow duration lowered to 1.25 from 2 seconds
Going to have to back on first camp without leash or second camp with leash (no more lvl 3 on first run) AP ratios lowered, he was just dealing too much damage lower slow time for no reason
20 mana buff that doesnt do sht and lower cooldown on a more useless spell.
TY rito, i used to love playing nautilus jungle but now i can no longer. Also looks my my nautilus support is going to have to go as well.
Oh well, it is worth it for #lcsbigplays
Edit: This nerf will hit his early game hard but buff his lategame