Nasus' Q should get decreased CD on successful last hit

The Cane Master·12/19/2017, 6:02:27 PM·1 votes·988 views
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As a 1 million mastery Nasus player with high elo experience (peaked diamond), I think that Nasus 's split pushing is too slow, especially comparing it to the likes of Yorick , Fiora , Trundle etc. Not only that, but in order to increase his waveclear he can only cast E that doesn't even kill ranged creeps on its own so Nasus has to auto at least once more. This only makes it harder to last hit and it is counter productive towards his stacking game (Q max), which is the only relevant scaling he has. That being said, it'd be nice if his Q got reset once it kills an enemy unit, especially since his trading is the worst in the game i.e. once he walks up and stacks a minion with Q, he has no trading tools, which is usually the 'go to' signal for the enemy laner.

If this in some way becomes too powerful, it should at least get its CD cut in half (as if he has ulti on). And if this version gets implemented, the %CD decrease should maybe stack with ulti, so that his stacking speed increases in mid-late game if he decides to use ulti to threaten enemy structures. Thoughts and opinions?

19 Comments

PhearBunny12/19/2017, 6:20:27 PM5 votes

That would be so outrageously overpowered.

Salron12/19/2017, 6:22:16 PM4 votes

Nasus needs a rework not buffs

Sujiren12/19/2017, 6:10:43 PM2 votes

I would suggest a healthier change, just give him Veigar treatment. He should get +3 stacks for Q ing enemy champion, so he would have an option to trade back early game.

Ralanr12/19/2017, 6:31:46 PM2 votes

Idk, I don’t think Nasus needs to be any less fun to fight.

GodlyBane12/20/2017, 9:30:51 PM1 votes

NO NO NO NO NO