Can we add heal caps

Owntrolf··6 votes·506 views

Its silly when an adc can heal theirself 500 out of their 2k hp

Whats the point of having healers if adcs heal more than healers, its so silly.

I dont like how riot gives so much preference to AD itemization while they let ap itemization go to shit since they removed spellvamp from the game, they might as well change every part of gunblade into a non unique passive to even out the playing field https://vignette3.wikia.nocookie.net/leagueoflegends/images/6/6f/Will_of_the_Ancients_item.png/revision/latest?cb=20130319091645 https://vignette3.wikia.nocookie.net/leagueoflegends/images/6/6f/Will_of_the_Ancients_item.png/revision/latest?cb=20130319091645 https://vignette3.wikia.nocookie.net/leagueoflegends/images/6/6f/Will_of_the_Ancients_item.png/revision/latest?cb=20130319091645 https://vignette3.wikia.nocookie.net/leagueoflegends/images/6/6f/Will_of_the_Ancients_item.png/revision/latest?cb=20130319091645 https://vignette3.wikia.nocookie.net/leagueoflegends/images/6/6f/Will_of_the_Ancients_item.png/revision/latest?cb=20130319091645 https://vignette3.wikia.nocookie.net/leagueoflegends/images/6/6f/Will_of_the_Ancients_item.png/revision/latest?cb=20130319091645 https://vignette3.wikia.nocookie.net/leagueoflegends/images/6/6f/Will_of_the_Ancients_item.png/revision/latest?cb=20130319091645 https://vignette3.wikia.nocookie.net/leagueoflegends/images/6/6f/Will_of_the_Ancients_item.png/revision/latest?cb=20130319091645 https://vignette3.wikia.nocookie.net/leagueoflegends/images/6/6f/Will_of_the_Ancients_item.png/revision/latest?cb=20130319091645 https://vignette3.wikia.nocookie.net/leagueoflegends/images/6/6f/Will_of_the_Ancients_item.png/revision/latest?cb=20130319091645 https://vignette3.wikia.nocookie.net/leagueoflegends/images/6/6f/Will_of_the_Ancients_item.png/revision/latest?cb=20130319091645 https://vignette3.wikia.nocookie.net/leagueoflegends/images/6/6f/Will_of_the_Ancients_item.png/revision/latest?cb=20130319091645 https://vignette3.wikia.nocookie.net/leagueoflegends/images/6/6f/Will_of_the_Ancients_item.png/revision/latest?cb=20130319091645 https://vignette3.wikia.nocookie.net/leagueoflegends/images/6/6f/Will_of_the_Ancients_item.png/revision/latest?cb=20130319091645 https://vignette3.wikia.nocookie.net/leagueoflegends/images/6/6f/Will_of_the_Ancients_item.png/revision/latest?cb=20130319091645 https://vignette3.wikia.nocookie.net/leagueoflegends/images/6/6f/Will_of_the_Ancients_item.png/revision/latest?cb=20130319091645 https://vignette3.wikia.nocookie.net/leagueoflegends/images/6/6f/Will_of_the_Ancients_item.png/revision/latest?cb=20130319091645 https://vignette3.wikia.nocookie.net/leagueoflegends/images/6/6f/Will_of_the_Ancients_item.png/revision/latest?cb=20130319091645

12 Comments

Sasogwa6 votes

For the last time, spellvamp was not removed because it was strong. It was garbage for every mage except a select few, like Vladimir and could not be good without breaking him. Mages tend to have bursty abilities and not so much DPS, except some (Cassiopeia for instance), which makes damage - dependent sustain overall not so attractive.

ADC's aren't favoured in a mage VS ad comparison because they have access to sustain and mages not. They're strong because their itemization, kits and supports need to be toned down. Don't try to put the problem where it isn't. Giving spellvamp back to mages won't do shit. https://media.giphy.com/media/26uf2JHNV0Tq3ugkE/giphy.gif

And item 3146 is taken more for the burst than the sustain, really. Leblanc couldn't care less about sustaining.

Ulquiorra9953 votes

Riot's reasoning for removing spellvamp still doesn't make sense since Death's Dance - an item which provides spellvamp for AD characters - exists. And not all AD characters are ADCs - physical damage dealers are just as diverse as magical ones; we have sustained damage dealers, single target and AoE casters and unkillable monstrosities. So why can spellvamp be balanced for those but not for their AP counterparts?

Jmman1 votes

So what your sayings is that one champ broke it. It doesn't matter that I build it because your telling me I was wrong. Here at the lolfarm all items are equal its just AD items are more equal.

Yea healing and sustain is good for AD but bad for AP..... do you event listen to yourself. Bias

its funny because Somebody in charge did the same thing to WoW..... you know destoried lock and spriest healing.... buff the cramp out of melee (wars, rogue,druids) and range (hunters). But hey there sure isn't a relationship with what is going on in Lol..... unless there is a reason.... I wish I could find the relation.....

From someone that has played since season 1. AP is garbage unless you pick the few champs that can burst you done. Tell me how many NON-burst ap are meta? How mana AP uses that can burst you down without their ult is played? Compare this to AD. They point is to take objectives and AD has the advantage in that. Enough said.

hhaavviikk1 votes

{quoted}

For the last time, spellvamp was not removed because it was strong. It was garbage for every mage except a select few, like Vladimir and could not be good without breaking him. Mages tend to have bursty abilities and not so much DPS, except some (Cassiopeia for instance), which makes damage - dependent sustain overall not so attractive.

ADC's aren't favoured in a mage VS ad comparison because they have access to sustain and mages not. They're strong because their itemization, kits and supports need to be toned down. Don't try to put the problem where it isn't. Giving spellvamp back to mages won't do shit.

And item 3146 is taken more for the burst than the sustain, really. Leblanc couldn't care less about sustaining.

isn't it somewhat of a similar problem with graves though? you give any ADC a build 20% lifesteal and they may heal for 400 health a hit, now give graves that same build with 20% lifesteal and he heals for 600 health a hit if not more

Sasogwa1 votes

{quoted}

isn't it somewhat of a similar problem with graves though? you give any ADC a build 20% lifesteal and they may heal for 400 health a hit, now give graves that same build with 20% lifesteal and he heals for 600 health a hit if not more

Some champions always benefit more than others from some stats, but it was particularly a thing with spellvamp.

In any case, Riot removed WOTA just like they removed Atma's impaler, Ionic spark and other stuff. None of those items were broken or problematic, Riot just didn't like them. And I don't agree with them removing items that don't cause problems, but eh what can you do.. In any case, the point of my post was to point out the fact Wota wasn't removed because it was any good.

ThePikol3 votes

It's tru! Riot favourited AD too much. AD champs have 4-5 items to defend from AP champions while AP have 1 to defend from AD AD have lifesteal on how many? 4 items? While spellvamp got removed from game AD can penetrate armor much better than AP can magic pen

IllegalBagel1 votes

Syndra Yes adc's should have less items to defend themselves from ap champs

ThePikol3 votes

Yes, because item 3812 item 3046item 3026 + supp + lifesteal is not enough

IllegalBagel1 votes

That's not what I was saying.

Lauchmelder4 votes

It was exactly what your post was saying

Jmman2 votes

Ap only defensive is you get to think about your mistake at champ select for a few secs before they kill you. item 3157

ModKnightsKemplar1 votes

Eh. AD champs kept lifesteal, but AP champs got to keep item 3041 while AD champs lost sword of the occult.

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