Yasuo windwall
Should consume all his flow
if you have 10% flow it lasts for 10% of the normal time etc
Should consume all his flow
if you have 10% flow it lasts for 10% of the normal time etc
or or
remove this toxic ass champ
In what world does this get upvoted?
In all of them
In what world it doesn't?
G&B
this champ makes this game less fun for me it doesnt matter if hes on the enemy team or mine i cant stand seeing him and i am not the only one thinking this there are many people who just despise this champion and want him deleted
i just hate hoping that the yasuo player sucks because thats the only 'weakness' he has
Great idea, it would help Marksman right-click people harder.
Why fix two problems when you can let them fix each other while remaining problems for everything else? How about we tone down BOTH eh?
Y'all still on yasuo? Lord have mercy
Sounds like a nice idea on paper.
Until you realize a single AA now disables both of his defensive abilities with literally no cost to his opponent.
Still sounds as a nice idea to me.
Until you realize that he can simple move around to gain access to both of his defensive abilities with literally no cost. Also one of which power is ultimate tier.
As much as I hate Yasuo (not saying he's unbalanced, just the most annoying champion in the game for my champ pool), this is a really terrible (yet popular) idea for him. He'd need some massive buffs to make up for this, and it doesn't really remove his issues. He'd still be resistant to regular harass in lane and he'd likely have access to an even larger and/or longer lasting windwall during teamfights.
I think the best change would be to make wind-wall on a shorter cooldown with a much shorter duration. If he needs buffs to compensate, I'd put them mostly towards his base health at higher levels (I don't think this would affect his early quite so much).
thats a really good idea. hmmm. i mean its legit, and the champ does need to be looked at. so thats a good step in the right direction.
why does he need to be looked at?
Idk man that 45% winrate mean hes fucking broken /s
Its not that he's broken, he's just annoying as fuck for certain champions. His one ability just absolutely fucks some champions, blocking so much without much skill involved. You can throw your windwall in the complete wrong direction and still block abilities. He can already dodge so much with his infinite dashes, but even if he can't dodge, he can just press w. People like ahri, vel, syndra are just fucked by him.
Well. He needs to be looked at because he kinda has a toxic kit, and he's in the same situation as Yi (godly in low tier, shit in top tier). He needs a gameplay update for certain.
Yeah, sure.
While we're at it, let's make Rengar only able to jump onto people who are also in bushes, and make Vayne a melee champion.
i mean comparing to other ad carries vayne IS a melee champion
I mean...Well...Yeah
Only outranges Teemo, Rakan, and actually melee champions. That's pretty sad.
A fucking chain (
) should not outrange a goddamned crossbow.
i like it. have a upvote
Wow, that's actually really fair imo.
Yeah actually, it'd be nice if your flow was a fillable and draining meter, that flows instead of chunkily filling up and then depleting on 1 auto.
Perhaps you could do something to replace the now lack of shield, which takes away from his early-game safety, but i like it.
-M7 Nightbringer Trashuo
Better idea.
Make Wind wall be a single slash from Yasuo blocking all projectiles it cuts and giving him some kind of bonus similar to Fiora's Riposte expect not completely like Riposte. Removes the toxic elements of windwall just being a massive lingering wall, rewards twitch play and reaction timing more heavily and could actually be balanced out. Also fits to the fantasy as he is cutting down the projectiles rather than some stupid wall he farts out just stopping everything.
Similar idea fam. Destroying at least one projectile or CC what ever works better,grants Yasuo a stack on his Q.
Yeah something like that. This kind of idea is what I would personally like to see from him.
Seems interesting.
I do think that the 3rd Q and Windwall should use a % if not flat scaling amounts of flow.
IT should refund the mana u waste on the wall 5 s later, because wall should use as a tool to avoid damage when u engage , not a way to make ur oponent waste mana
I had an idea earlier about Yasuo's W. What if his level 1 Windwall was actually just Yasuo slashing his sword blocking incoming projectiles for a really short time. Sorta like Fiora's old W but instead of auto attacks, he can block anything as he can now. Later levels on the ability would make him spawn the windwall as he does now but if we wants to have the utility in the early game he'd have to pay a bit by putting extra points to W. Of course more stuff would have to change then as he would probably need to be compensated for the loss on his W.
Here's a better idea:
And do something for Ahri, because its wall against 100% of its damage ... really unfair
If you throw all your spells at his wind wall the problem lies with you
This is not the problem.
It really is tho
Ok, i understand that Yasuo's windwall is very frustrating and annoying, but its by no means broken. Yes it can stop some very important moves, but it really comes down to counter play and skill which people seem to forget Yasuo takes. For instance as and ADC if a Yasuo comes up to you and he windwalls, you can simply run away, and it makes the Wall useless. If Yasuo were to Windwall and ult or other skillshot, a good amount of the time it was him predicting it and using it appropriately when he thinks it is the best. That also takes into account for the other player, they need to think about when a Yas may W and try to time your skill shot or what ever it may be around the idea that he has wall. There are so many other situations, but i feel that although it is very annoying by no means is it broken
Should consume all his flow
if you have 10% flow it lasts for 10% of the normal time etc
yes please @riot do this that would literally be a super cool change, like, thematic!
On the one hand having WW consume flow - and I know that this is a poor comparison - but that would be similar to saying
w should consume all her energy and be gated by how much energy it has because it's broken and needs nerfs ... granted her w recieving a nerf would probably be a good thing but you get the point
Putting a ... oh 20/18/16/13/10% flow cost on windwall actually sounds like a good idea to me - with the similar condition... just as long as it has an upper cap to actually allow for yasuo to be yasuo while still taking a meaningful nerf...
Or you know just remove the double crit passive since yasuo gets two passives...