Can we make Hexdrinkers shield an active?
So it actually takes skill to use, unlike now where any idiot playing a bruiser can charge headfirst into a fight with a mage and win because they get a free shield?
So it actually takes skill to use, unlike now where any idiot playing a bruiser can charge headfirst into a fight with a mage and win because they get a free shield?
I bet you're like a guy I once new.
he gets into fight "ermahgad i would have won but he had a hexdrinker" 2 minutes later "OMG I HAD ENOUGH DAMAGES BUT HE HAD A HEXDRINKER" 3 minutes later "WTF HEXDRINKER SO OP I FORGET ABOUT IT EVERY TIME"
My advice would be to perhaps take the shield into account when you calculate your fights? I know it's crazy idea but it just might work.
That would actually make Maw even stronger...
"UNIQUE – LIFEGRIP: Grants +20 attack damage, +10% spell vamp and +10% life steal until out-of-combat."
On command.. yikes
Then remove that. Or give a similar boost to 
Why? Mages are already the strongest class in the game...
I mean I agree it is frustrating to kill
twice so he rushes
nearly invalidating me between wind wall, his passive shield, and the
. Making it an active isn't really a good solution though