@Riot - I'm not sure these changes to Janna and Ardent Censor make sense...
So there are changes to Janna on the PBE, I'm sure you've all heard of it already. It's ... odd... as to why they're applying her MS towards her basic attack damage. She's a support, so I'm not quite sure I understand the relevance of making her basic attacks hit harder, and this new addition to her passive is not only 3/4th irrelevant to her kit, but it also is another massive head-scratcher.
Her single target spells (meaning Zephyr, her ONLY single target spell) will deal bonus damage based on her MS. This is completely pointless. I don't understand why there is a push to make her more of a damage dealing support. She's an enchanter, and her kit is almost 100% utility. Pushing her towards dealing damage IS NOT the direction she needs to go "to be interactive." It's bizarre.
Furthermore, there was this new change to the already changed Ardent Censer: https://1.bp.blogspot.com/-YH7I8XqDi5c/WcAiHMSCMpI/AAAAAAAAu60/F4xXlY66XOQeRq-EYgsgJvQ3MOkU9gVpwCLcBGAs/s1600/ardent.jpg
It's now going to apply itself to yourself when you heal or shield. Again, as an Enchanter, who will be applying heals and shields to your allies, your kit will almost be 100% utility, and your offense is negligible. This is another bizarre change, as it doesn't actually mesh or flow with the concept of an enchanter support. In fact, I cannot think of a single support who will benefit from this meaningfully.
Riot, as these changes to Janna and Ardent show - you're making some extremely odd directional choices when it comes to Enchanters, choices that are not cohesive to the class. I think this is the wrong direction to take for both Janna and Ardent because you're adding essentially useless stats to them that why will never utilize to any extent, as their intended role doesn't require them or ask them to be aggressive auto-attackers. Please reconsider this direction, and take another approach.
.
against multiple marked targets when the adc hits 3 enemies on a gauntlet slow field, or when multiple enemies have been slowed by a nautilus w or similar abilities.
though
will enjoy that extra 20-40 damage.
A shame the special casing will probably carry over.
before thinking about
or
next. With this new change to Ardent, I'm likely to pick it up more often as a first healing power item, although it remains to be seen how much more likely. I've always been one to get on the front line and often ask my support to do likewise if the roles are switched. The Ardent change will make the health loss for new Janna a lot more manageable.
or
as items would be even better!!! i have play over 100 games like that and i win the 70% of them!! its just work too good