We didn't want Requisition points in Halo because . . .
Because the Requisition points will turn into some bigger rather than something that is convenient for the players. This is the same idea with Hex-T crafting, honestly, I feel like I can't even play the game to get mastery levels on a champion; I could have several mastery 7 champions but that is an impossibility because I refuse to buy champion shards just to get the blue essence and get those masteries. The system is set up so perfect that it takes months, no seriously MONTHS, FUCKING MONTHS. To get enough blue essence because keys drop like shit, I get like 1 key every 10-15 games- do you know how much time that is? A lot of time.
So here is your choice after you run out of blue essence:
- Buy champion shards.
- Buy keys.
- Buy chests.
- Buy essence . . .? Is this a thing . . .? Need to check after my game.
- Play for a significant amount of time, only to get hardly nothing.
"You aren't a pokemon master because of your skills and dedication, you are a Pokemon master because of the badges you bought from the thrift store!" ~The resident evil 4 merchant, a rough translation