Sooo essence reaver has been discussed quite a bit...

Yosuke Apperu··1 votes·356 views

My two possible solution's for essence reaver The first being so that you can slowly build it and doesn't have the set back of waiting for your bf sword.. The second Is to possibly make it favorable over blood thirster in certain situations.

There are two solutions to fixing Essence Reaver, 1. Being change the build path to something like pickaxe(875g) Vampiric scepter(800g), and Pickaxe(875g).. The only concern with this really is the amount of free stats that you'd get for the 650g cost to combined them that'd net you a 10% cdr, 20 ad, and it's passive... either that or make the item more expensive but then no one would buy it anyways because then why not just buy a blood thirster.. hmm let's try a rework of it. Only give hmm let's make it have different stats.. How about we build it out of a phage, a vampiric scepter, and a pick axe. We can make it 3500 just like blood thirster and here are it's stats.. 200 health, 60 ad, 10% life steal, 10% cool down, rage passive (same as phage). possibly get rid of it's current passive and change it to an active, Mana mend: for the next 8 seconds your auto attacks restore mana equal to 10% of your current mana(minimum being 50 maybe higher?) Total cost will 3500 this way... maybe it could use some tweaks.. thoughts?

3 Comments

AtheosisX2 votes

I tend to think Essence Reaver just needs its CDR increased to 20%. Do that and every player playing an ability heavy ADC will have to give it serious consideration.

Yosuke Apperu1 votes

hmmm... possibly, the problem with that tho is that blood thirster is still so tempting due to over heal and 20 percent life steal. The 20% cdr does sound nice, though the current blood thirster brings an incredible amount of pseudo tankiness to the table. The only problem with ability heavy adc and low cdr is spammability makes you run out of mana fast if you decide to be away from base for pro longed areas of time, the suggested active kinda helps this =] I like the feed back though, and I appreciate it! I'll admit i'm partially biased because I really enjoy new actives and passives, but that's one of the many spices of life on the rift, isn't it? :D

Kouga1 votes

{quoted}

The only problem with ability heavy adc and low cdr is spammability makes you run out of mana fast

Hence why ER gives mana back on-hit....

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