Some Mage Junglers
Okay so this post is about giving ideas to help certain traditional mages the ability to jungle; specifically I will introduce ideas for Brand, Malzahar, and Zyra for this post. So you can say my ideas are buffs, but they will NOT grant them anymore power in lane or against champions, they will only gain effects against monsters. One of the main things I will be doing it focus on the early game, especially before level 3, which in turn will make these mages viable as junglers (obviously they can still lane like Malzahar mid and Zyra support and such; this is just a bonus thing of a role they can be played in).
By the way I decided to do this on Brand, Malzahar, and Zyra because these are champions that can jungle, but they just need a little bit of love to make them true viable junglers.
BRAND:
Blaze (Passive): New Additional Effect: Basic attacks against ablaze monsters lowers the cooldown of Brand's non-ultimate abilities by 2 seconds on-hit.
Sear (Q): New Additional Effect: Monsters set ablaze and struck by Sear are stunned for 3 seconds (the stun is normally 2 seconds).
MALZAHAR:
Summoner Voidling (Passive): New Additional Effect: Voidlings take 50% damage from monsters.
Null Zone (W): (New) Passive: Basic attacks deal 2% of the target's maximum health as bonus magic damage on-hit against monsters (maximum 80 bonus magic damage).
Malefic Visions (E): (New) Passive: Malefic Visions against monsters restore 10/14/18/22/26 Mana per second and lower Malefic Visions' cooldown by 15% per second.
Malefic Visions does not have chain mana restore like how it functions in lane, so jungle Malzahar ends up going OOM super fast unlike lane Malzahar where he would use one E and chain it off the entire minion wave replenishing his Mana in the process where as per camp this is not possible since jungling is mainly single target. Over the full 4 seconds duration against monsters Malzahar can restore a maximum of 40/56/72/88/104 Mana and a maximum of 60% cooldown reduction per 4 seconds of Malefic Visions on monsters.
ZYRA:
Deadly Bloom (Q): New Additional Effect: Deals 40% increased damage against monsters and refunds two-thirds of the Mana cost when damaging monsters. Basic attacks on-hit against monsters lowers Deadly Bloom's cooldown by 2 seconds.
Rampant Growth (W): New Additional Effect: Plants take 50% damage from monsters.
Grasping Roots (E): New Additional Effect: Root duration increases to 2.5 seconds against monsters.
NOTE: These values are obviously to help within a season 5 monster environment where the monsters are ubers this season.