Those pictures are a joke right? in every single one of them, you were at about 50% hp, against 2+ people, and they all took 3-4 seconds to kill you. You should ALWAYS die 1v3 as a tank, the fact you lasted that long proves my point.
Point 1 - Their damage is as avoidable as everyone else’s, it has counter and it’s a simple one - armor. There’s multiple items in the game that can completely ruin an ADC, build 2 armor items thats all you need to do.
Point 2 - Everyone in the game has the same amount of “Damage multipliers”
You can build the EXACT same items on Master Yi and 2 shot an ADC and shred everyone, but he remains unstoppable. Tanks have damage reduction items, cause they SHOULDNT have damage, but they still do.
Juggernauts have built in Damage Mulitpliers, 9 time out of 10, if you’re remotely close to a Juggernaut as a squishy, you’re getting ulted with a point and click true damage execute, that usually insta kills.
Bruisers like jax have so much on hit power and gap closers, that you can get 3 shot before you can move.
Mages have over time damage, without having to be in range after casting the ability, Malz E, constant Ziggs Q’s, Cass poision, Ryze can CS and you can die by being close to your own minions.
Point 3 - This one is my favourite by far cause you don’t realize how dumb it sounds, yes our CHEAPEST item is 2600g, but alone it’s beyond useless, attack speed and crit is pointless without an IE, so an ADC hits their spike at 5000g, whereas with your CHEAPEST item, you get Armor, CDR, Mana, on hit damage, and an AoE slow, so with a single item, you get as much as an ADC gets with 2, for half the price.
Point 4 - What? Almost every single champ in this game has loads of CC, if you’re some how playing a champ with no CC, you can literally build it. Assassins HAD delayed burst, but not anymore Rengar, LB, Zed, Talon, Fizz, Ekko, Akali, Evelynn, Katarina, Shaco, hell anyone that builds Drakthar becomes an assassin. Assassins needed counterplay (they just did it in the wrong way imo) Assassins are right back to how they used to be, 90% of the champs in this game, can do what an assassin does because everything does way too my damage. And mages can’t carry? are you joking LOL? There’s a reason they’re permanently played in the LCS, there’s a reason why teams without AP almost insta lose, even lower tier mages do absurd damage, Ziggs, Taliyah, Xerath, just to name a few do SO much damage, with a single item. Do we need to talk about Zoe?
Point 5 - Every game is like that, every MOBA, even games like WoW have the exact same mechanics, you need a mix of range, tank, melee, supportive and combinations of them. Tanks are mandatory in this game, AP is mandatory in this game, CC is mandatory in this game, Supportive champs are mandatory in this game, junglers are mandatory in this game.
And i know i didn’t play perfectly, i’m not Faker, i make mistakes every game, but a majority of my losses came from things i couldn’t control as an ADC, that i can with jungle. People act like ADC have some hellish grip over the game and you can’t win if the other team has one, but i’ve literally never had a problem with them, obviously some in their prime were OP, but that’s the same with every role in the game.