Now that the CDR creep ship has basically sailed, perhaps we should just address CDR's biggest issue
The additive stacking. To give an extreme example in a world with no CDR cap: going from 0% CDR to 10% results in a 10% increase in spell uptime. To go from a theoretical 80% to 90% results in a 100% spell uptime increase. CDR is significantly more valuable the more of it you have, creating a landscape of champions that either want to rush the cap or not get any at all.
Has thought ever been given to making CDR stack multiplicatively? Buying 4 10% CDR items would result in about 34.4% CDR under this change, but if any champions are to horribly hurt by the lost of 5.6 CDR they can always get some compensation buffs. I doubt most supports will hate it because hyper lategame they often struggle to avoid hitting the cap anyway.
viable without even touching her damage, all they did was lower her CD's and mana costs.