Aurelion Sol ADC (With Proof)

Arakk01··1 votes·6,002 views
https://imgur.com/G9OCFS9

So! I am on the PBE and play a lot of Aurelion Sol since he came out- because hooooly hell, this guy is Riot's magnum opus. Everything a space dragon beyond mortal comprehension should be. Just.. Amazing. I love his character, I love his look, and I love his kit.

I HATE how he plays as a mage. Dive in and hope your team follows up? PFFFFFFF like they'd bother. You aren't Kog'maw. Azir has the same problem, sadly. There's also the issue of kiting more than one target with your W up- if they get in close, you have to greatly reduce your damage (a whole 50%!) to even hit them with your passive, with your W becoming pretty tough to hit and your E being completely shut down. How did I solve it? ADC mode!

Essentially, this shifts Aurelion's ROLE and PLAYSTYLE. As a mage, he plays as a teamfight controller. You are such a huge hitbox and CC threat, combined with intense sustained damage, that you HAVE to be focused first. There are going to be assassins in your business, and you only have your ult up so often.. You go from feeling really strong and influential to feeling useless very quickly, as there's not much one can do while dead.

As an ADC, Aurelion brings an odd mix to the botlane. He's best paired with a support like Thresh or Soraka- either someone who can hold their own in the botlane and engage for/with you for some wombo, or a sustain champ that can make sure you never die in the process of a ballsy play. He does NOT build flat AD or flat crit- he builds a wacky hybrid setup, which I'll share shortly. Essentially, what this does is fill the literal gaps in his kit! While you won't always be able to perfectly position your W, Aurelion Sol has an auto attack range of 550- on level with Vayne, Ezreal, Miss Fortune, etc. This syncs up perfectly with his Outer Limit- anything INSIDE that, you can hit. Anything trying to get close, you can toggle it off and double your damage on. Anything trying to escape, you can follow- and since they're running, and not hitting, your E means you will catch up, somewhat like Vayne's Night Hunter. Additionally, Aurelion has a very responsive auto attack animation, like Azir when not attacking through a soldier. This means most of his attack speed pause can be spent moving, positioning, kiting, not dying! Like AP aurelion, this is still an important part of gameplay- but as things won't always stand in your W, it means you're doing damage even when the other team isn't cooperating.

Now that I've covered why I like the IDEA of Aurelion, let's talk about what has worked for me.

item 3508 item 3046 item 3087 item 3031 item 3072 (Not in that order) as a full build. I've won and lost with it, but I just find it lackluster. Short version: Meh. Long version: Aurelion lacks synergy with the full crit build, and I can't figure out why. I thought adding 'boom' to his sustained 'boop' would be amazing, but as stated- it's just kinda meh. You can try it, but I'd suggest..

item 3124 item 3115 (item 3116 / item 3046) (item 3022 / item 3025) (item 3009 / item 3117) THIS as a full build, with the first two in that order and the following in any order. Always rush Guinsoos, starting Pickaxe then grabbing Blasting Rod for near-perfect farm and harass potential. Once you have Guinsoos, you need to start thinking way ahead- ask yourself 'am I going to snowball and end before level 13'. If the answer is yes- skip Nashors, build Phantom Dancer, then Rylais if really needed/really ahead. If no- grab Nashors and buckle up. This is gonna be awesome.

As for the choices I list: PD vs Rylais, you pick PD for games where you have an assassin or ADC trying to duel you. It's a very potent 'nope' button- remember those responsive autos? If someone jumps on you, tag them immediately and keep autoing them until you can get a good Q off. PD will keep you alive! Seriously! If you're not having to duel, but instead want to keep from getting focused down in general, rush the Rylais. Now, Frozen Mallet or Iceborn Gauntlet- preference, honestly. I would honestly prefer Frozen Mallet but Iceborn brings more wombo to the table- so I build that more often. Last, but not least, boots. ALWAYS pick based on the situation, I've built Tabi and mercs a few times. If you don't need those- skip penetration boots, AS boots, CDR boots. Swiftness for navigating teamfights, Mobis if the game is more of a spread out series of skirmishes- you can help turn fights around the map with mobis and your E.

As a bit of an afterthought- for masteries, I take a very plain ADC 18/12 with Fervor. For Runes, I run 72 health, 4.6% crit, 5.7 AD, 1.9% AS, 3% LS, and 8 MR. That's 1 crit quint and 3 crit marks, with the AS coming from 3 glyphs. I will swear by that 'high' crit for this pick, it causes some WILD swings in early skirmishes and it's far more noticeable than the 1 crit mark I usually run- especially once you grab rageblade!

Anyway, that's it! I'd like to hear your thoughts on this fantastically fun-to-play build- and also, give a shoutout and thank-you to Brofresco for inspiring me to play around with this idea!

5 Comments

weeaboomer3 votes

TwistedFate Teemo Leblanc Fiddlesticks Kennen Soraka

TengenToppaGnar1 votes

What made you come to the thought of using THOSE runes specifically? It seems like a weird mash-up to me. Hello, was looking around for ADC Aurelion guides btw... I just played a match just being the bot lane champ... it was great... well sort of. I kinda wish the Alistar who went top was my support instead, but w/e lol. So now i'm looking at a more cemented playstyle. Basically in my first Aurelion Bot I built like I would normally solo, but chose a different rune page/mastery from the norm. The one I used utilized 9Scaling armor Seals/6Hybrid Pen marks/3Magpen marks/1 Hybrid Pen Quint/2 Flat Armor Quints/9AP scale Glyphs. and 9/18/0 Mastery with Thunderlord. My death count kinda sucked but thats kinda because of the enemy having good gap closers like malph/xin and space aids mcgee Malz.

Clear Breakdown of the Mastery is as such Ferocity- 5 Fury/EW/5LSSV/Oppressor. Cunning 5 Savage/SS/5 Merciless(think I should of went meditation instead)/Bandit or Dangerous Game/5Intelligence/Thunderlord's Decree.

Arakk011 votes

[{quoted}](name=Gnartic Warfare,realm=NA,application-id=3ErqAdtq,discussion-id=1HJTdpEy,comment-id=0002,timestamp=2016-04-01T12:20:38.723+0000)

What made you come to the thought of using THOSE runes specifically? It seems like a weird mash-up to me. Hello, was looking around for ADC Aurelion guides btw... I just played a match just being the bot lane champ... it was great... well sort of. I kinda wish the Alistar who went top was my support instead, but w/e lol. So now i'm looking at a more cemented playstyle. Basically in my first Aurelion Bot I built like I would normally solo, but chose a different rune page/mastery from the norm. The one I used utilized 9Scaling armor Seals/6Hybrid Pen marks/3Magpen marks/1 Hybrid Pen Quint/2 Flat Armor Quints/9AP scale Glyphs. and 9/18/0 Mastery with Thunderlord. My death count kinda sucked but thats kinda because of the enemy having good gap closers like malph/xin and space aids mcgee Malz.

Clear Breakdown of the Mastery is as such Ferocity- 5 Fury/EW/5LSSV/Oppressor. Cunning 5 Savage/SS/5 Merciless(think I should of went meditation instead)/Bandit or Dangerous Game/5Intelligence/Thunderlord's Decree.

Hi! I'm going to be putting a full guide (for all roles) on Mobafire soon! If you like Aurelion ADC (you REALLY shouldn't try to play him ADC in ranked, normals is fine) you should DEFINITELY try him Support, though. It's sort of like a cross between a Bard and Thresh support, with some amazing plays enabled, the ability to roam while not making it compulsory, etc.

It also carries kind of like a Brand support can, with more map presence early in the game.

Bellows1 votes

I don't see anything impressive in those matches, just you getting carried. The only thing i care for is a double tap q to level out right with the stun duration nerf coming to him.... and fukin taaaalon.... sry TALOOOOONE.

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