Riven is antifun to play against

dEAdbUs··1 votes·1,308 views

I tried to hold the bullet and find pleasure in it, but nope, I just hate this matchup. I played against Riven: Heimer, Malphite, Wukong, Jarvan, Teemo, Irelia, Fiora, Garen, midlaners, etc. But there was no fun even for a second. I can't get why she's so tanky, why she has so much mobility, control and damage. And what counterplay she has unskilled player that playing her for 1 time. When I played Riven I found she can be kited, but you're still able to Flash and one-shot this guy who was trying to kite you.

15 Comments

NeaceIsLord4 votes

RIVEN is for the TOXIC players to play...

Those that can't outplay an opponent...just facesmash keyboard..

If you reflect on ALL Champions...LOL is simply a Psychological experiment... Each champion relates to personality traits people have.

Just think about it...DrMundo

ModWulf Helhammer2 votes

Someone has obviously never played Riven

Drehirth2 votes

she's squish

dEAdbUs1 votes

My post was about fun

alasarcher2 votes

Well outplaying Riven is fun for me.

TyroneWatermelon2 votes

There's no counterplay. She's anti fun,like many champs we all agree,while taking little effort to do good,but just because she's anti fun there's no reason to nerf or rework her

dEAdbUs2 votes

Game is for fun isn't it?

TyroneWatermelon1 votes

Yeah totally. I lost my fun months ago. The only things that keeps me going is ARAM and sometimes ranked. Because my friends dissapeared...

deJasper362 votes

If you played against me you probobly know riven is useless when behind.

alasarcher1 votes

Opponent doesnt pick champion so u wouldhave fun. Where did u get that idea. They pick champ to tilt opponent, to destroy him and ultimately win. You are supposed to have fun from your own pucks and plays...

dEAdbUs1 votes

My picks are fun, when I'm not against Riven. Btw champions must be fun in both ways: for you and for your opponent. Here is Zileas quote:

Fun Fails to Exceed Anti-Fun Anti-fun is the negative experience your opponents feel when you do something that prevents them from 'playing their game' or doing activities they consider fun. While everything useful you can do as a player is likely to cause SOME anti-fun in your opponents, it only becomes a design issue when the 'anti-fun' created on your use of a mechanic is greater than your fun in using the mechanic. Dark Binding is VERY favorable on this measurement, because opponents get clutch dodges just like you get clutch hits, so it might actually create fun on both sides, instead of fun on one and weak anti-fun on another. On the other hand, a strong mana burn is NOT desirable -- if you drain someone to 0 you feel kinda good, and they feel TERRIBLE -- so the anti-fun is exceeded by the fun. This is important because the goal of the game is for players to have fun, so designers should seek abilities that result in a net increase of fun in the game. Basic design theory, yes?

Quote taken from here: http://forums.na.leagueoflegends.com/board/showthread.php?t=293417

Cinderhulk Riven1 votes

"Maybe if I use a buzzword Riot will nerf a bad champion, even though that buzzword doesn't actually apply."

This is legitimately sad. [slayer-jinx-unamused]

Rossendale1 votes

Step 1: Change all runes (and I mean, ALL runes) to flat Armor.

Step 2: Pick Taric top.

Step 3: Level W first and buy item 1029 item 2003 item 2003 item 2003 item 2003

Step 4: Walk into lane with 101 Armor, Riven can't do shit.

Step 5: Profit!

soh1gh21 votes

Chogath

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