crit items and builds
I think if we gave these crit items a grouped interaction like we did with the hextech items:

then we could do some cool things example: this: (...shared with other Hextech items) keep the hextech items from being stacked.
you could give these
a unique passive where if you already complete one the second receives an additional 10% critchance.
example low budget adc build could look like:
you trade off some late game power for relevance throughout the game.
you know I think it would be cool if
were deemed equally valuable, one for the other, after all they cost the same.
I read posts showing dislike of how powerful cc is in the game atm esp with the ttk being high,
you'd think
would be a go to in the current meta. and I think it would be nice to see more of in the early game.
it's even more fun to see from a specator point of view, and a clutch perfectly timed QSS can really turn things around. (if you have dmg of course, so you'll have to wait for late game because there are no budget friendly ADC builds that at least keep you relevant).
currently completing a
before
is not viable because crit items were made weak because I.E. makes up for it. this forces you to end up getting I.E. if you want real value from your crit items.