Just curious why doesnt it have 20% spell vamp? the 10% lifesteal is on par with the other lifesteal items like gunblade and botrk. But the spell vamp % seems arbitrary. Why can't it be a bit more like gunblade?
Compare it to gunblade. the charging up factor of this item is significant sure its gold efficient on paper but not in game. and the below health all require ideal conditions to make it worth while. In a game thats extremely chaotic. just look at the fights during lcs. they are so short in duration.
There aren't enough slots in this game to warrant going for two sustain items unless you going full dps. especially since this item is intended for bruisers that can live below 50% health and make it worth their while.
sure you could go gunblade rageblade. but why when botrk trinity is far superior.
also please make it so that surge is always up no cooldown on it if below 50% health. while giving it a shorter up time if above 50%.
so i'd like to play the following build: wits end, rageblade, (these two should be a match made in heaven. but its not even a thing). tag on maybe rylais spirit visage randuins onto shen.
bingo... thats a good build right? its not bad but 10% spell vamp isnt cutting it. There's a reason spell vamp should more than lifesteal. its because you can't spam spells.