Can we give Heim Turrets the Zyra Plant treatment?
In terms of their health.
Suggested change (same as Zyra plants)
Turret Health = 8
Incoming damage modifier 1 from minions and monsters 1 from champion damage-over-time abilities 2 from large minion and monster basic attacks 4 from champion area-of-effect abilities 4 from ranged champion basic attacks 8 from melee champion basic attacks 8 from champion single target abilities 8 from turrets
Heim turrets has a LONG cooldown. Having an enemy Taliyah melt them all with one Q feels terrible. The cooldown itself could be lowered as they would be more accessible to everyone with this change.
For melee champions, getting close to the turrets is a pain in the ass already, taking more than one basic attack to kill them makes it not worth the effort.
Turrets also gain increased health and resistances with levels, meaning a Heimerdinger that gets ahead is going to have way less counterplay since it's gonna take more and more damage to even kill a single turret once you can actually reach them.
Inversely a Heimerdinger that is behind is gonna have his turrets melted faster. For the Heimer player it sucks when you're behind and your turrets are getting oneshot by every Syndra Q.
I'd be fine with them doing more damage than they do right now if this was implemented. Would cement turrets as a real threat while also giving enemies the tools to cut down those threats while also not making Heim useless since his turrets will be going down faster.
Goals of this change would be:
- Reduce cooldown on turrets so Heim isn't completely screwed if someone manages to kill all 3 just after placement.
- Give turrets more counterplay for melee champions.
- Give Heim more counterplay vs certain ranged matchups (Taliyah, Syndra, etc.).
- Make turrets overall more threatening but also more vulnerable.
- Reduce binary reliance on turret tankiness/squishiness for both Heim and his opponents.
- CLARITY. Makes turret health more gauge-able rather than having to attack them to see how much damage you do with their current health and resists.
Secondary Goal:
- Cement him more as a viable mid laner in more matchups and less as an almost exclusively counterpick champion.
His ult turret can stay as is. The thing isn't really meant to be kill-able in the first place but moreso act as his consistent DPS in a teamfight if that's what he chooses to use.