Players betrayed by RNG rejoyce

LilxPaprika··2 votes·832 views

http://i.imgur.com/KpDT0hd.jpgI

Why not have everyone start with 35% crit chance and -100% bonus crit damage.

Why 35%? , because too much of crit chance early game is "potential stat" one in 3 autos is a popular number in league for a reason because of the average window/duration you have in trades. no one will let you hit them 5 times if you're sitting on 20% crit. If they do they're probably already done for. Whereas early game tanks + cdr and base damage is always guaranteed dmg so if you can't have the potential gold your sitting on with crit chance not take effect in a trade then you are at a deficit.

just give everyone 35% crit from the start but reduce the crit for every %crit chance you have below 35%. starting at -100% crit damage at 0% crit. so cloak of agility would give you 20% crit chance + 57% crit dmg. why 35%, because 33.3333 = 1 in 3 and 35 is a close round number.

In the picture I made it so there's a cursor icon signifying to hover over to see the stats. A tooltip the appears showing both crit chance and bonus crit damage.

**Now bonus crit runes will actually be worth using on ADCs. **

The crit animation will only show if you have a minimum of 125% crit damage.

of course when you exceed 35% crit chance, crit chance increases instead of crit damage.

6 Comments

xBushx1 votes

I actually like this...

And coming from someone who abuses 2 red crit runes on almost Everything! It's crazy how 2% has won me so many trades or made a gank successful on that last auto is actually alarming.

Billy VoHagen1 votes

Or, you know, we could not do this. Because there is no reason to.

LilxPaprika1 votes

[{quoted}](name=Billy VoHagen,realm=NA,application-id=3ErqAdtq,discussion-id=17b4jEja,comment-id=0001,timestamp=2016-04-12T19:46:47.336+0000)

Or, you know, we could not do this. Because there is no reason to.

I pointed out why, because you're sitting on too much potential stats that may or may not come into play. one in 3 is a much more workable number given the fast paced nature of this game.

crit damage runes would be viable as well.

Meep Man1 votes

But the current system works, so why change it? Not many people are actively complaining about crits, if any.

LilxPaprika1 votes

You could also have an IE build path that looks like this: http://i.imgur.com/ecUWsQ5.jpg

LilxPaprika1 votes

Crits work. crits early game however is questionable. This doesn't effect crit chance past the early game. It would effect triforce users a bit, but to be fair I think its a change that makes sense. Since should an Irelia have that much burst if she gets that crit on your adc?

I think they would notice it if they would experience it, its more of a qol change. You don't realizing what your missing out on until you try it. Green eggs and ham type of thing.

Its like sitting on IE + zeal. it just feels better than with just IE. the frequency of crits are a lot more in line with the pace of the game. You can calculate more as well if you need a crit to come out on top.

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