Theory - Vision is so powerful because everyone has easy access to invisibility

DrugsForRobots··2 votes·703 views

When I mentioned to my friend that every champion has access to invisibility at level 1 he seemed puzzled. I explained that Brush and the Fog of War granted invisibility, and he was like, "Well, that's not really invisibility."

I wanted him to elaborate why he thought so, but the match was already underway and we had to focus.

But it's true isn't it? Everyone, every champion, every player, is effectively invisible to their opponents for the majority of the match. Not only that, but even when we can see our enemies, invisibility is much easy to come by than we give it credit for.

  • Everyone has had that one opponent outplay him or her because they stepped into a brush and went invisible long enough to wait for their cooldowns or break your attack animation (forcing you to facecheck because you were out of wards).
  • Everyone has had that one foe escape by putting a wall between you and themself, effectively going invisible, or cutting corners around the terrain denying you that .3s of animation you needed to cast the spell or make the attack that would kill him.
  • Everyone has had that one enemy that, through whatever means, manages to escape your champion's personal field of sight - going invisible until he stumbles back into a source of allied sight.

Is it fair to say that invisibility is incredibly common, easily accessible, readily available provided certain minimum conditions are met?

  • Brush is, for all intents and purposes, an AoE Akali Shroud that works for everyone with the caveat that if you step within its bounds those within are no longer invisible.

  • Terrain afflicts your champion with a very specific and limited form of nearsight - blocking (think 'reducing') all allied fields of sight by its very presence.

And if that's true, what does that say about Riot's view of 'stealth'?

Isn't it misleading to call abilities and effects that make your champion invisible by a word that actually refers to a mindset and a playstyle, i.e. stealth?

Stealth: (stĕlth) n. cautious and surreptitious action or movement; the quality or characteristic of being furtive or covert.

Invisibility: (ĭn-vĭzˈə-bəl) n. not visible; out of sight; unseen; impossible to view.


Akali Evelynn Graves Ivern Khazix Nocturne Quinn Shaco Talon Teemo Twitch Vayne

All of these champions have some kind of invisibility inherent to their kit. It may manifest itself in different ways, but they can deny you vision of themselves without needing some external source like brush or terrain or being beyond your field of sight.

And every champion, provided they have the right mindset and adjust their play accordingly, can use stealth.

Thoughts?

7 Comments

Rebonack1 votes

So what you're saying is that every champion can be invisible when no one is looking at them.

The Oasis1 votes

Like that guy from The League of Extraordinary Gentlemen.

DrugsForRobots1 votes

More like, "by default, every enemy champion is invisible unless within a source of allied sight."

And, "Invisibility and stealth are not the same thing, and Riot has conflated the two for 8+ years now."

Nick Da Chip1 votes

You've put a lot of thought into this. They are only unseen by the other team because of the fog of war. Since they are able to be seen if you remove the fog of war I wouldn't really consider them to be invisible. I don't think in the history of online rts's has anyone ever thought that the fog of war makes you invisible.

DrugsForRobots1 votes

Since they are able to be seen if you remove the fog of war I wouldn't really consider them to be invisible.

But until you remove the FoW 1) you can't see them on screen or on the mini-map and 2) their position is ambiguous, with that ambiguity increasing the longer you don't have sight of them (5-10 seconds is a long time in League, they could be anywhere by then.) People don't think of it as invisibility because Riot doesn't seem to think of it as invisibility, because Riot calls invisibility 'stealth'. They've confused themselves and their players.

I don't think in the history of online rts's has anyone ever thought that the fog of war makes you invisible.

That's what amazes me. As far as I can tell, there has never been any RTS that really explores the FoW, sight-vision, invisibility dynamic. You might have a 'scout' unit, but as far as varied and unique ways of getting sight and information about the map and enemy position, the instances are few and far in between. From what I've seen, no game (RTS or MOBA) comes close to League when it comes to the varied and unique ways of going invis, getting sight, getting info, denying sight, etc. And even then League is just scratching the surface!

Final Spark Lux1 votes

I feel like I've read this exact thing before...probably because I have. The wording is super similar. Have you posted about "stealth" gameplay before?

DrugsForRobots1 votes

Yes, several times. Riot is so close, but they're beating around the proverbial bush.

The vision game (which should be called the information game) and the state of the 'stealth' champions are linked. Riot wants both to be healthy, but currently:

  • Practically all instances of invisibility lack aural and visual cues. The exceptions seem to be Shaco (his puff of smoke and evil laugh upon disappearing) and Rengar (his unique SFX, a unique warning icon, and visibility by proximity).
  • The 'ward wars' are based around a small item pool specifically designed to hard-counter and one-up the other items in that pool; rather than be player vs item, it's item vs item.
    • To elaborate on this point, there is practically no counterplay inherent to wards themselves. They have a brief delay where they're visible and the ward debris - that's it. Counterplay wards relies entirely on having foreknowledge of that wards location and placement or having the appropriate counter-item.
    • If wards had some kind of specific function that made them fallible (like vision in a visible rotating cone) then they could be outplayed without needing a specific hard-counter item. Currently, it's nearly impossible to know how wards control territory or which territory is control via wards by virtue of the wards themselves.

Imagine, a stealth game where the obstacles you're suppose to be avoiding can't be seen and their position is unknown. That's the situation we have with wards. Every stealth game worth its salt communicates this information to the player except League. And yes, I think League is a stealth game and I think I can prove it.

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