[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=1470grXr,comment-id=00000000,timestamp=2016-05-31T23:20:02.783+0000)
garen has a winrate of 50% at a playrate of 4%. this means not even dedicated mains are doing well with him right now.
the same goes for darius and nasus.
you can see they clearly took a noticable hit this patch. their winrate has been steady declining over the last couple of month, and took a steep dive with 6.10.
at some point, they had at least a very good winrate on experienced players. but the statistics support my own experiences, that playing them feels kindof terrible right now.
if you look at thei winrate, this is really not normal for a champion. most champions will have a 55% to 60% winrate for experienced players.
The main problem with Garen is that, his Counterplay goes way up as player's gain experience. This make the idea of a Garen main feel off. As even after the Juggernaut rework, he's still made to be a noob's champ.
For the moment Darius was strong, His staying power was obnoxious, because his main sustain mechanic was tied to maximum health. (Like a Mundo.) Perhaps that's still the best way for him to work, but just be careful.
I surprised no one mentioned Scarner, since he was part of that Juggernaut rework. But maybe we will save him for another rework, considering that his spire mechanic only allows him to be viable on maybe 30% of the map. The quick fix to this might be allowing him a global bonus based on how many zones are controlled. But that would be to heavy a burden for both teams. with a big ("I didn't sign up for this.") coming from the guy that just AFKed.
And Mord. This just begs the question, why does he, lack a dash, (understandable for Juggernauts), Lack an MS steroid of any kind, And still have the bottom of the rung for base movement speed? Here's a hint, his mobility is not balanced around other Juggernauts, but rather, around other bot laners. (And who thought that was a good idea.)