juggs are in a terrible spot right now

Critmaster Garen··3 votes·439 views

mostly talking about

Garen Darius Nasus Illaoi Mordekaiser

triforce bruisers are getting some love next patch, and illaoi is still being worked on. but can we do something for the other champs aswell? you reworked all of them to scale more with stacking health.

and then you proceeded to take of health from almost every single one of their items, and even masteries. mostly because some adc, or assassin was abusing them.

im not asking for something big, but how about some compensation by buffing their base health/lvl values?

they really took a dive in winrate this patch, and it probably has something to do with the removal of boot enchants aswell.

4 Comments

TehNACHO1 votes

Garen, Darius, and Nasus are all doing pretty well actually. Illaoi is going through experimental changes so of course she's unstable, so I'd really just say Morde's the only one who needs direct help.

Critmaster Garen1 votes

{quoted}

Garen, Darius, and Nasus are all doing pretty well actually. Illaoi is going through experimental changes so of course she's unstable, so I'd really just say Morde's the only one who needs direct help.

garen has a winrate of 50% at a playrate of 4%. this means not even dedicated mains are doing well with him right now.

the same goes for darius and nasus.

you can see they clearly took a noticable hit this patch. their winrate has been steady declining over the last couple of month, and took a steep dive with 6.10.

at some point, they had at least a very good winrate on experienced players. but the statistics support my own experiences, that playing them feels kindof terrible right now.

if you look at their winrate, this is really not normal for a champion. most champions will have a 55% to 60% winrate for experienced players.

even DrMundo is doing really bad.

they could use some help. it doesnt have to be anything major, but an increase in base hp, and/or hp/lvl would definitly be good start. a full build jugg easily lost 300 to 400 health thanks to all the nerfs to their items. then came the additional nerf to grasp, and the nerf to veteran scars. now the removal of boot enchants reduced their overall mobility, which hit them harder than inherently mobile champions.

it really stacks up.

Erockandroll1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=1470grXr,comment-id=00000000,timestamp=2016-05-31T23:20:02.783+0000)

garen has a winrate of 50% at a playrate of 4%. this means not even dedicated mains are doing well with him right now.

the same goes for darius and nasus.

you can see they clearly took a noticable hit this patch. their winrate has been steady declining over the last couple of month, and took a steep dive with 6.10.

at some point, they had at least a very good winrate on experienced players. but the statistics support my own experiences, that playing them feels kindof terrible right now.

if you look at thei winrate, this is really not normal for a champion. most champions will have a 55% to 60% winrate for experienced players.

The main problem with Garen is that, his Counterplay goes way up as player's gain experience. This make the idea of a Garen main feel off. As even after the Juggernaut rework, he's still made to be a noob's champ.

For the moment Darius was strong, His staying power was obnoxious, because his main sustain mechanic was tied to maximum health. (Like a Mundo.) Perhaps that's still the best way for him to work, but just be careful.

I surprised no one mentioned Scarner, since he was part of that Juggernaut rework. But maybe we will save him for another rework, considering that his spire mechanic only allows him to be viable on maybe 30% of the map. The quick fix to this might be allowing him a global bonus based on how many zones are controlled. But that would be to heavy a burden for both teams. with a big ("I didn't sign up for this.") coming from the guy that just AFKed.

And Mord. This just begs the question, why does he, lack a dash, (understandable for Juggernauts), Lack an MS steroid of any kind, And still have the bottom of the rung for base movement speed? Here's a hint, his mobility is not balanced around other Juggernauts, but rather, around other bot laners. (And who thought that was a good idea.)

Critmaster Garen1 votes

{quoted}

The main problem with Garen is that, his Counterplay goes way up as player's gain experience. This make the idea of a Garen main feel off. As even after the Juggernaut rework, he's still made to be a noob's champ.

this is actually untrue. for most of the time after the juggernaut rework, garen had a large difference in winrate between experienced garen mains and people who just picked him up.

garen noobs usually won about 45% games, while garen mains almost won 60%.

its just that his winrate in general has been declining with all the indirect nerfs, his playrate went down, and finally they kept the nerfs up long enough that even mains arent getting past 50% anymore.

its really just been like its now for the past month. previously, hes actually been remarkably stable in winrate between 55% and 60% for people maining him.

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