Balance and Development team need to tone down with buffs
TL;DR at bottom
Look at all most popular champions right now in worlds, banned and non banned
played 17/30 matches, banned in 9 matches
played 1/3 of all matches
played in 18/30 matches, banned in 10 matches
played in 14/30 matches
played in 12/30 matches, banned in 9 matches.
played in 14/30, banned in 9 matches.
Banned in 87% of all matches, in all games he has been played (3) they have been wins.
There are a few more champions I could mention but just all of these champions were recently reworked, made, or buffed in the past few patches. The most popular champions atm in worlds AND in current non pro meta are the ones who were
- Buffed in the past few patches
- Remade this season
- Created this season
I honestly don't know what the development and balance team are thinking sometimes. I mean you got a PBE, and a very verbal community who comes to this forum to rant and rave quite often if something isn't right. Why hasn't one change that has received backlash (there is honestly tons) been talked about post patch about why they wont revert it or tone it down.
There is 127 champions in the game, and when there is 40+ or some number of champions that aren't getting any changes to help counter the power surge in the current 20 champions meta that are strong early game, snowball hard and turn into unstoppable messes mid and late game, you have a stale game.
I am hoping Season 6 the balance and development team open their ears to the outside world and not just their office too see what the community thinks and doesn't just go with the "We know whats best" choice when it hasn't been for this entire season.
TL;DR: The current meta is all the champions that have received buffs, reworks or have been created this season and they run the game since they're strong all game. We need changes to get reverted so that there is some balance or that more champions are buffed to match the powerful champions.