Is it possible to balance League of Legends?

Zuil··2 votes·3,598 views

I've never seen this game in a "balanced" state where you could use close to anyone and be viable if played right, even in the praised late s5 tank meta (It wasn't super balanced!)

Everyone always complains that the game is unbalanced but I don't understand how you balance this game when everyone rides the meta. Whenever the current meta that everyone is complaining about gets nerfed because of champions getting nerfed and or different type of champions get buffed, the meta shifts and everyone rides the new one which later results in more complaining because insert new hot shit champions here and old meta champions are "gutted" and this never ending cycle of unbalanced bullshit continues.

Someone open my eyes, how would you balance this game to where everyone can play almost any champion and not get fucked on by a Rengar or LeBlanc.

15 Comments

Andorell1 votes

After every Update mostly the Champs that got reworked/adjusted are OP. But I have to say, that Assassinupdate is the worst update i ever seen. I mean, i build Lethality too, otherwise it would be a pain now.

To balance the game is nearly impossible. Every few weeks, there a adjustments from riot, that can changes the meta very hard.

I dont like this move to shorter Games, more movement. it sucks. First camille with this "oh, you wanna escape ? not today!" kit, then the new warwick (i only hate his ult while he got 1k movement.. )

now there is the new "who is 1shotting first, wins" meta. Jayce Q with E is absolutly broken. but, better nerf Yomuus, with-5 Lethality :D

Ok, back to topic again, its impossible to completly balance the game. In my opinion they should get rid of the lethality or nerf it hard. It was made to reduce the snowballing from assassins and now, give 1 kill to an assassin and they farm you like minions.

When the "Tank/Juggernautupdate will take place mid season, i can predict that assassins are again useless.

The meta/balance is always changing. not everytime in the right direction, but hey, we are still have fun, do we ?

Dynikus1 votes

In low elos, everything is viable. There's someone that got to diamond playing nothing but soraka top, there's another person that played nothing but ahri adc (as in actual adc, not AP but played bot).

Rengar and LB are just busted and are best banned right now. they're 2 of the top most banned champions across every elo.

But to answer your question, league isn't possible to completely balance because of the sheer number of variables. You can't have 130+ champions, 60+ items, and all the runes, masteries, summoners, ect, and have a game that's balanced while keeping everything unique.

ScissorsNstuff1 votes

you can balance anything with ease.

But balance is not typically fun.

OurLestrade1 votes

You know when you're trying to balance on something, but you keep wobbling back and forth without falling over? That's the perfect metaphor :P

Ahristocats1 votes

season 3 post black cleaver fixe was balanced season 2 was balanced season 5 post cinderhulk nerf was balanced

you can't PERFECTLY balance the game, but you can have a league of legends where you have 5 op champs and 5 useless champs instead of this mess that is right now

Pekacmarko1 votes

i have problem with balance. i have defeted 6 times in row is this normal to not get win.

[IMG]http://i64.tinypic.com/292wn5d.png[/IMG]

55cps1 votes

yep thats normal, on my 10th loss in a row, i havent won a game since last month. because Zoe, Lux, Hecarim, Teemo, Yasuo, Zed, Poopy, Rammus, Vayne, Missfortune, Caitlyn, Ezreal, Syndra, Diana, and many more are completely broken

Pika3101 votes

DotA 2 has found exactly what you described as "balanced." Every character in the game is a viable pick and nearly the entire cast gets played in each World Championship.

League of Legends CAN be balanced, but Rito has publicly stated that they do NOT want the game to be balanced. The "balance" team's personal biases aside, GhostCrawler stated last week that a very large number of LoL's champion pool is intentionally balanced around being "bronze champions." MF, Quinn, Sona, Garen, Ahri, Yi, but as GhostCrawler further went on, a few of these champions (Garen & MF per his example) can't be fixed for competitive viability with simple buffs or reverts without becoming pick/ban in bronze queue. They have much deeper problems in their kits that will require them to eventually be Sion'd, to avoid breaking bronze.

The problem we have here is, if Rito were to make every character perfectly balanced and competitively viable with their current kits, there would be a plethora of champions that would become blatantly overpowered in bronze League. Which if I'm being honest, I would be perfectly fine with. Clearly Rito isn't okay with that, but the question then becomes, is the imbalanced state we currently have now better than a balanced game where bronze and diamond+ have vastly different metagames?

Well, don't we already have vastly different metas? Is it so bad for Garen or Yi to be permabanned in bronze, if they can potentially have screen time at worlds? Emphasis on potentially, if we're aiming for what DotA has of literally the whole cast having potential for screen time.

Zuil2 votes

Dota is great for balancing because for every hero in the game (except fucking chaos knight with full items fk that) there is another hero, item or mechanic that weakens that hero. League has "defensive items" as our counter, but items like Lord dominiks eliminates that and there is no counter.

55cps1 votes

It is easy to balance, Nerf all champions that have a winrate over 50% Buff all champions that have a winrate under 50% Keep repeating until every champion has a 50% winrate accross the board

Mountain Warden1 votes

I feel like the game is pretty reasonably balanced. There are a few outliers of course but few champs have odds that are impossible to overcome. However, to achieve "perfect" balance would require Riot to probably cease developing new features (new stuff introduced during pre-seasons, new champions, new items etc...) and just focus exclusively on number tweaking. Even if then, the huge gap in skill between pros and bronze players would make it impossible to balance champs at all ELOs. Azir is the perfect example of that. When he's balance for bronze, the pros curb stomp with him. When they balance him around pro play, he's unplayable with less skilled players.

The Snuff Guy1 votes

Outside of champion balances..seems to be more ranked balance problems. Season 8 started. I mainly play support as I hate waiting for queues, been on a downhill spiral since, going from gold 2 to silver 5 with ease. It's like you get a few bad games in a row and your in some "bad player" queue.. I don't care what anyone says, if you play support - your getting auto filled wherever they need you, even if its some MMR way below your level. Cant count how many placement games I've played after I did my placements. Its ridiculous.

Ya Bois Timbs1 votes

no

Valerdi1 votes

No not really because they are stupid when it comes to balancing, well technically everything in general (support,bugs fixes,etc) but let's not discuss that right now.

The perfect way to describe them when it comes to balancing is "How would Shia LaBeouf do this?"

Like Shia puts in more explosions must mean there's a lot of action. Same with devs where more dmg,cc,etc must mean it's "fast-paced action" which they literally describe LOL to be.

Edit: Literally this is what they say, "Outplay, Outthink... Whether you're playing Solo or Co-op with friends, League of Legends is a highly competitive, fast paced action-strategy game designed for those who crave a hard fought victory."

It's not true it's more of who hits first except for kindred, but it does help, because of how high the dmg and cc is.

Tons of evidence to prove that for example LB is an assassin glasscannon. As you know glasscannons deal high burst dmg in exchange for having less hp and defense. But if you compare her stats to other champs, her hp and armor/resist are average. Or consistent as she has the same amount as those who aren't glasscannons. And that's before adding items that give hp and defenses, a simple fix by lowering her hp and def or make it so she can't get any hp or def from items. It's not that hard as Pyke already has that mechanic where he can't get anymore hp while Jhin can't get anymore attack speed.

Just use that mechanic but can't get hp,armor and resist; might still need to lower hp by 500-1k as well.

What about tenacity? it sucks when they try capping it once you reach... 40%? Around there you need more tenacity for each 1%, like item 3111 + item 3053 should give 60% tenacity. It doesn't, apparently they suck in math too cause it gives around 44% tenacity. Add runes that give another 20%? for a total that should be 80% tenacity they made it so it would be about 46% tenacity.

But you can get CC for infinity.. or until you die whichever comes first. I was CC for at least 12s, twice, basically constipated cause I literally couldn't do Sh*t.

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