Overgrowth vs OG SCALING HEALTH
Honestly, overgrowth is a joke, look at this 536.8 Health at level 18 vs what? 100 bonus health from overgrowth? If overgrowth is gonna stay it needs to be more worthwhile
Honestly, overgrowth is a joke, look at this 536.8 Health at level 18 vs what? 100 bonus health from overgrowth? If overgrowth is gonna stay it needs to be more worthwhile
500 hp at 18 from the whole runepage vs 100 from a single minor rune Grasp can add 500 hp after 100 procs, and thats a single keystone that also gives damage and healing
[{quoted}](name=Posui Gart,realm=EUW,application-id=3ErqAdtq,discussion-id=0wLe6Q5c,comment-id=0002,timestamp=2019-07-23T13:43:15.370+0000)
500 hp at 18 from the whole runepage vs 100 from a single minor rune Grasp can add 500 hp after 100 procs, and thats a single keystone that also gives damage and healing
100 procs later though??????? I cant even decide to take extra health in the adaptive shards
Thats 100 autoattacks, not that hard to proc. And why do you actually need that much health from runes? 500 hp is 1 item already
[{quoted}](name=Posui Gart,realm=EUW,application-id=3ErqAdtq,discussion-id=0wLe6Q5c,comment-id=000200000000,timestamp=2019-07-23T14:05:57.583+0000)
Thats 100 autoattacks, not that hard to proc. And why do you actually need that much health from runes? 500 hp is 1 item already
to ignore the enemy team
Not even 10000 hp would allow you that. Everyone would pick
+
or
and use your hp to outheal your damage while killing you with %hp
[{quoted}](name=Posui Gart,realm=EUW,application-id=3ErqAdtq,discussion-id=0wLe6Q5c,comment-id=0002,timestamp=2019-07-23T13:43:15.370+0000)
500 hp at 18 from the whole runepage vs 100 from a single minor rune Grasp can add 500 hp after 100 procs, and thats a single keystone that also gives damage and healing
literally no melee champion will get a 100 procs off during a game.
overgrowth got shit on this season. i wish they would revert it back to a stacking % health increase.
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=0wLe6Q5c,comment-id=00020001,timestamp=2019-07-23T14:22:37.683+0000)
literally no melee champion will get a 100 procs off during a game.
overgrowth got shit on this season. i wish they would revert it back to a stacking % health increase.
exactly my point, or even just add a second health shard in the adaptive slot or raise the value of overgrowth or something needs to happen
Though back with old rune pages that ALL that person had was JUST HP in that rune page literally NOTHING else. With the current rune pages you get a other things on top of that Demolish, Conditioning, or Bone plating on top of that. I do think its kinda dinky but its not really fair comparing it to a full page of scaling HP runes that give you nothing but HP to the new rune pages that offer other things along with Overgrowth.
Though back with old rune pages that ALL that person had was JUST HP in that rune page literally NOTHING else. With the current rune pages you get a other things on top of that Demolish, Conditioning, or Bone plating on top of that. I do think its kinda dinky but its not really fair comparing it to a full page of scaling HP runes that give you nothing but HP to the new rune pages that offer other things along with Overgrowth.
those are masteries bro we dont even have runes anymore we just have shards and with shards i can only get 90 hp, I can't chose to just be an hp monster which I want to do, but nooooooo overgrowth won't even give me nearly as much even if I stay around minions and farm all game it's still not the hp I want even when you run grasp its not giving me the chance to go full health tank
They are literally called rune pages nor what they are called really matters. over growth should not give a TON of HP because it has other things that go along with it. With that old rune page you didn't get bone plating you didn't get conditioning all you got was HP. Do you understand how broken overgrowth would be if it gave you 500 HP along with conditioning?
They are literally called rune pages nor what they are called really matters. over growth should not give a TON of HP because it has other things that go along with it. With that old rune page you didn't get bone plating you didn't get conditioning all you got was HP. Do you understand how broken overgrowth would be if it gave you 500 HP along with conditioning?
overgrowth health is worth less as a scaling stat, because % health damage exists in a lot of champion kits and on items in this game. so by the time you actually get value out of it, your opponents already have scaled their item builds and abilities to molest your health pool no matter how big it is.
like this game is build to kill champions like full tank chogath with 8000 health.
this means on 95% of the champions who would take overgrowth, those 200 extra health mean very little.
defensive stats generally get hard outscled so to make a scaling defensive rune actually worth something and on par with runes like gathering storm, transcendence and other scaling damage runes, it needs to provide a noticable chunk of health.
last season overgrowth used to scale up to between 400 to 600 health in long games, and was fine as a rune, if not slightly underpowered at the time.
this season, its just comeplete shit. those 200 to 300 health are barely worth anything. the only reason the rune is picked more than the other option in its row is, because those manage to somehow even be worse on most champions.
revitalize would be decent enough on champions with high inbuilt sustain, if those same champions wouldnt use rav hunter to like 50% more effect.
YOU ARE NOT READING im not saying its good im saying thats why its so low because it comes with other things I do think it should be buffed but not give you 500 HP
They are literally called rune pages nor what they are called really matters. over growth should not give a TON of HP because it has other things that go along with it. With that old rune page you didn't get bone plating you didn't get conditioning all you got was HP. Do you understand how broken overgrowth would be if it gave you 500 HP along with conditioning?
and yet tanks would still get bursted
Late game probably by an AP champion with
yeah
Overgrowth is a nerfed version of the old Strength of the Ages, aka "Absolutely mandatory for 100% of junglers"
Overgrowth is 3 HP per 8 minions/monsters dying near you. With 12 minions per minute (not even counting canon) you need 10 minutes in lane to reach the 3.5% max HP bonus.
At level 18, let's say 30 minutes, yeah, you get ~100 HP from Overgrowth flat bonus, but you double it with the percent bonus. And the longer the game goes, the higher bonus you get.
Also, you're comparing a full Rune page in the old system versus one single Rune out of 9 (4 primary, 2 secondary, 3 stats). So, 200 HP at level 18 for one Rune versus 500 HP for a full page, I'd say Overgrowth is great.