Why is there still no direct melee ADC itemization to compete with ranged ADCs?

WoonStruck··4 votes·549 views

You'd think Riot would have done something to allow melee ADCs to function in place of ranged ADCs.

  • Instead we keep getting more and more items that are direct buffs to the advantages of being ranged item 3094 item 3085.

  • Ranged penalties being removed from items that had the potential to make melee ADCs decent item 3142.

  • And refusal to add "Melee Only" to items that were abused by ranged that could have made melee ADCs viable. Instead they nerfed them. item 3156 item 3053 item 3124 item 3071 item 3142


By trying to let ranged ADCs have access to the tools melees have for surviving in combat, you make it less likely that melees will be used in place of them.

When are we going to get some itemization specifically for melee carries so they can actually compete with ranged carries eventually?

9 Comments

Anonagon2 votes

Well, technically there's item 3074

Most melee carries function rather well off of existing ADC or Bruiser itemization. Yasuo, Trynd, GP, and to a lesser extent Yi all do fairly well with crit-focused builds, while Fiora, Riven, and Kled all do well with high AD, high pen, high CDR builds that generally include Cleaver and Hydra. Yi and Jax could use some itemization love since their build paths are super varied and often depend on on-hits.

When it comes to making melee carries actually function directly in place of a traditional ADC, I don't think itemization alone could solve that problem. They can easily be the kind of primary damage threat that ranged ADCs are, but another team member would have to be able to take towers in a siege, unless your team is dead sure that you can win fights under the enemy turrets. Generally the best champions to take towers in a siege would be a ranged ADC, so that just loops back to the way it is now, where melee carries are played in a solo lane with a ranged ADC on the same team in bot.

WoonStruck3 votes

Every other MOBA that's ever existed that actually knows what balance is.

Irelia Bot1 votes

Then we need realistic reload times and accuracy as a stat that ranged musty get from items.

Mimy1 votes

Rageblade was abused by melees more than ranged back in the time of sated devourer.

There's a reason why Melees don't have nice things. You had sated and look what YI and Xinn Zhao turned it into...

Rageblade is a ranged item. They took the double stack off because with its new passive.

Yi and xin would be too broken with it double stacking.

Is that what you all want again? Another Yi and Xin Zhao meta?

Because their obviously weak and defenceless.. They can't go intargetable or have gap closers or good movement speed to catch slow targets with bad positioning...

Its too bad one of them don't have a knock up..

I mean what is riot thinking having people with range?... Its bull.

WoonStruck3 votes

Rageblade was too cost-effective. The concept wasn't bad. The gold efficiency was.

Rageblade was never a ranged item. It was a hybrid item. It was changed to an on-hit item with ranged penalties removed...

Is your only argument really just Rageblade?

It was Sated Devourer that broke Rageblade. Rageblade itself was close to being fine.

Mimy1 votes

{quoted}

Rageblade was too cost-effective. The concept wasn't bad. The gold efficiency was.

Rageblade was never a ranged item. It was a hybrid item. It was changed to an on-hit item with ranged penalties removed...

Is your only argument really just Rageblade?

It was Sated Devourer that broke Rageblade. Rageblade itself was close to being fine.

Yea so why is the original post arguing that Rageblade is a melee item?

WoonStruck3 votes

Tell me where I stated it was a melee item.

I put it with other items that could have been melee only in order to alleviate the ranged/melee discrepancy.

Kayle has a broken kit and is getting a VGU either way. Riot doesn't want her being seen as viable again.

Kog got his revert and isn't a user of rageblade anymore.

Teemo does better with full AP+Nashor's than rageblade.

What other ranged champions actually care about rageblade?

Mimy1 votes

{quoted}

Tell me where I stated it was a melee item.

I put it with other items that could have been melee only in order to alleviate the ranged/melee discrepancy.

Kayle has a broken kit and is getting a VGU either way. Riot doesn't want her being seen as viable again.

Kog got his revert and isn't a user of rageblade anymore.

Teemo does better with full AP+Nashor's than rageblade.

What other ranged champions actually care about rageblade?

What melee champion cares about it anymore?

I actually still build Rageblade as a hybrid teemo sometimes tyvm.

And I don't want butthurt melee mains taking my toys.

And you legit put Rageblade in with the items where you talk about refusal to add melee only to items.

I wish we could reach out and meet in the middle on something but you don't have the "Range" to do so.. So you'll just think you're always right..

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