Vlad's new kit, while thematically hitting the mark, falls flat.
Everything was nerfed. Every. Single. Thing. Even W damage.
Passive AP->HP ratio nerfed, HP->AP ratio slightly buffed. HP feels more rewarding than AP now, but that's only because E is a misguided spell, not because the passive is decent. One of the weakest 'gold multipliers' in the game now. It was already weak before, but at least it allowed him to go full AP and still function.
Q: Over the course of 3 Qs, you deal less damage and heal less than the old one, when Q wasn't a problem after laning. Can also be reduced by Randuins now. No longer benefits from 100% increased healing via E. The heal being nerfed isn't even factoring in WotA getting deleted.
For reference, old healing was 15 / 25 / 35 / 45 / 55 (+ 25% AP) + 8%/16%/24%/32% according to E stacks. Effectively 19.8/33/46.2/59.4/72.6 (+33% AP) the majority of the time after level 5, but before WotA. In addition to the fact that his old E increased HP potions and HP regen. WotA itself made that 132 (+45% AP). Over 3 Qs, you'd gain 396 (+135% AP). Now its 295 (+45% AP) over 3 Qs at level 9. At level 18 it becomes 430 (+45% AP). Old Vlad (if you didn't build poor items like SV) ended up with between 500 and 700 AP, depending on choice. New Vlad builds 2 AP items, the rest HP+resist items.
Effectively, his sustain is being gutted. Illaoi heals more than him. Darius heals more than him. Pretty much anyone with sustain heals more than him now.
W: HP ratio nerfed by 50%. HP cost hurts a lot more with the overall reduced healing and higher cost on E. Not necessarily bad, but with the damage being nerfed, the health cost should probably go down a little more as well.
E: While thematically fulfilling, its very awkward to use. Its targeting is buggy; it can't even be described as a 360 Ashe volley. The things closest to you don't even get hit sometimes, and a minion is like
windwall blocking
ult. It was made way too inconsistent, and that's not even addressing the new numbers.
His E costs way more HP and doesn't increase his healing now. People are saying "YOU CAN MAKE IT HIT 1000 DAMAGE", but old E still did more DPS. You could easily achieve 500+ damage per cast, and it has half the CD of the new one. Not a fulfilling change at all, and only serves to make him weaker with the current numbers. Not to mention it makes building AP feel REALLY bad with how weak the new Q is, and that means he can't sustain his kit's HP costs if he's building to make E powerful.
R: Took significant nerfs (duration, amp, damage proc) in exchange for a 50% heal that won't let you do anything at gold and above. Its effectively a win-more button now.
However, the biggest issues with this update isn't the numbers. Vlad still suffers from glaring accessibility issues in teamfights/skirmishes, and the update is only making it worse. The nerfs to a few of his items isn't helping him either.
Vlad was already an extremely situationally successful champion, and the update mitigated those windows further and made them less consistent, making him even worse than his current bad state.
TL;DR Overall, while it feels more rewarding to build HP (which is a plus) and his E thematic is a lot cooler, the direction of his kit is actually just as negative for his health. Since all he offers is damage and how situational his kit is, with the addition of the situational success of his Q/E, he will never be a decent pick unless he's flat-out over-tuned.
**This update does nothing to improve the usability of Vlad, and does everything to let literally any champion play against Vlad. Buffing numbers will not fix this because then we run into the same exact issues of him either being overpowered or utterly useless. **
If this is where he's going to be pushed, as a Vlad main, I think he needs a total rework retaining only his W and new R, the only truly satisfying and thoughtful aspects of his kit.
Please don't push this Vlad out and proceed to leave him for the next 2 years.
<---this thing got changed
/
/
]
normally?
He also doesn't have to get
now if he doesn't want to.
is viable.
I auto attack mania the wave against pushers :<
Let's be honest here, who can actually escape a Riven that doesn't suck :P
is really nice, and Ryze's is crisp after his update a while ago definitely.

(makes you immune to slows with stormraider's surge) or