Ranked LP loss should be capped at 150% of your max LP gain

Darkomantis··1 votes·1,003 views

The system is punishing climbers who had bad loss streaks and lost games at 0 LP too hard. Why does a person lose three times as much as he wins? All it does is make it virtually impossible to climb and gives the player no clear goal to achieve since his built up work is destroyed with one loss. It's not fair that you have to have become a perfect player winning 10 games straight in order to have the LP loss/gains to return to normal (if that is even possible that is).

I request that max Ranked LP loss be capped at 150% of your max LP gain so that playing "catch-up" isn't futile. It won't affect all of everyone but it will at least help the people who are managing their games wisely.

1 Comments

ValyrianBlade1 votes

everything I read says it's all based on mmr. You lose more because your mmr is lower than your division. If you win more than 50% of your games your mmr will raise back to normal and lp gains and losses will even out.

Since Games are matched based on mmr and not division, if you're winning 50% your mmr is accurate, so it's basically saying you may not be good enough for your division? I haven't experienced the system, but from what I've read it seems technically fair (ignoring promos)

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