Ap itemization is so unsatisfying.
When I play ap mages, I only really feel satisfied when the game reaches 45+ minutes (full build) as it finally looks like I am doing damage.
is a bit too expensive and has a horrible build path.
build path is also horrible. What's really weird is a full ap build is more expensive than a full adc build yet it doesn't scale as well. Back in season 4 and 5 I could shut down fed adcs even if I am 1 item behind them. Now I just get bursted by them. If I build
early my damage becomes laughable as they can easily life steal through my damage, and if I try to rush damage, they burst me faster.
should be split into two items because flat pen on an antitank item is just bad synergy. Mages just need to be able to apply grievous wounds. I think that a few changes would give us a mage meta.
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or
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, why not? cc from a bush, burst to 0 works whether the enemy has 1 infinity edge or 5.