the jungle changes amplify getting behind rather than amplifying getting ahead

Shadow Hazard··5 votes·3,507 views

The main point everyone has pointed on the dev post but the team seems incapable of realizing even still now for the recent maple tweet that whoever is the stronger one yes they will simply win the scuttle fight with little to no trouble but they will now have shut he other jungler out of the game and this was the issue that people complained about when they wanted riot to work on snowballing and why catch up mechanics was brought in. So why is it smart to bring in a mechanic that instead of amplify getting behind rather than amplify getting ahead. It is going to feel like shit if you aren't someone who enjoys playing an early game duelist champ. It is going to feel like shit if you end up facing an early game enemy jungler. It is going to feel like shit the moment you lose the scuttle and the enemy will be strong enough to simply turn and kill you, and own the whole jungle with there being nothing you can do about it because they are 1-3 levels ahead of you.

2 Comments

PB4UAME1 votes

See, this would require RIOT to actually A, listen to feedback, which they literally will never and under no circumstance ever actually do, as has been evidenced by the last 9 years. By their actions, words, and reactions, you would think asking them to actually listen to their goddamn players would be tantamount to killing their first born right in front of their eyes. "you think you know what you want. but you don't" ring any bells? and B, they'd have to actually care about the community instead of making money. Which, surprise, surprise, despite lying through their teeth for almost 15 years that they care about the MOBA community, they simply don't.

https://www.youtube.com/watch?v=JBI9NlPqRi0 Here for history about RIOT games and the insufferable fucking scumbags they (at least at the management level) are.

ZackTheWaffleMan1 votes

I'm a fan of getting behind...

######...if you catch my drift.( ͡° ͜ʖ ͡°)

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