Jungle nerfs

Blåbæret··1 votes·1,619 views

Basically showing another finger to non-aoe junglers. Nice.

For those of you who don't know: Rito is buffing the raptors' exp and nerfing every other camp's experience yield.

Why not just revert the jungle changes? It obviously didn't work out lmao. DQ deja vu.

7 Comments

Dreadlocks1 votes

This jungle has been the least fun of all the seasons ive played.

Blåbæret2 votes

[{quoted}](name=Ńø Çígâr,realm=NA,application-id=3ErqAdtq,discussion-id=0qG47NOc,comment-id=0000,timestamp=2017-01-05T01:38:01.940+0000)

This jungle has been the least fun of all the seasons ive played.

Indeed. It's nothing short of terrible.

GULAG 4 U1 votes

Here's the question you should be asking: Are AOE junglers bad because of their clear?

Altonius Amakiir1 votes

It affects all junglers, its not really an aoe vs non-aoe thing. The 25% less xp from the first clear makes it so that with jungle item you will be getting 1078 xp instead of the current 1370 xp. Meanwhile top and mid lane have 1768 xp available to them by the time of a full clear (takes me 5 min to do a full clear as Warwick which is what I'm basing available minion waves off of). Of course this is assuming they are close enough to all the minions in the 6 waves that are available to be killed in this time as to get all of the xp from them, so in actuality it would be a bit lower. But they also can get xp from champion kills in this time.

So instead of being around the same xp amount for solo lanes after a complete jungle clear(and after a bit of CS denying in lane), you will now get about 300 less xp, a total of 700 possible xp less than the solo laners have available. To make things worse, if you get counter jungled, you will be even further behind(maybe 900 xp behind solo lanes).

Edit: Forgot to mention, total jungle xp stays the same besides the first clear, so again, there really isnt an xp problem with the xp rebalancing.

Altonius Amakiir1 votes

To put this in easier terms to understand, this means if the enemy jungler steals red, blue, or raptors, you will essential be a level behind them, you being 3 and the enemy jungler 4 at full jungle clear. If the enemy mid or top are then dominating the lane, they would be level 5, making it impossible for you to do anything, and allowing them to roam without any danger from the jungler. Much like the 4-man-bot-gank meta that's going on right now, it would be incredibly hard to recover from and would essential determine the game in the first few minutes as well.

An enemy jungler would only have to take a buff camp(would now both give buffs and are be the only camps not affected by the xp drop) to both snowball and greatly reduce the xp available to your jungler. The jungle would essentially become a position where the objective is to steal the enemies camp first with one jungler always becoming useless for the rest of the game because of it(again much like our bot lane/adc meta right now).

Nunu, Ivern, and any counter jungler would become the the new meta. Not to mention any jungler that needs to farm till 6 would become irrelevant. Some currently being: Warwick, Master Yi, Amumu.

Noxian Pride1 votes

As an ex-fids main, I would like to be able to main my main again. This change does not help that.

Govy1 votes

RITO INSTEAD OF NERFING THE FRICKING JUNGLE NERF THE SHITTING OP ASSASINS KHA ZIX AND RENGAR (AND KATARINA) RITO are you serious (you thought i was gonna say retarded) (i thought about it ;3) so why instead of nerfing jungle why dont instead NERF THE FUCKING BROKEN ASS kha zix and rengar

<3 - me :D NERF Rengar Khazix [zombie-brand-facepalm]

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