Yo Meddler!
A while ago, you mentioned possible changes to
and her passive, as well as adding some sort of shield.
How about instead of giving her a shield, have her take reduced damage for a few seconds after clawing into a fight? Kinda solves multiple problems. Just a thought...
Also, any possible updates (visual or otherwise) for
? His ult can be unreliable in a 1v1 and his E is... ehh. I understand it's mostly used to start a combo, but if so... why does it cost so much?
needs abilities to get certain effects off, and her costs are pretty low (nothing after you build either a
or
). But it's damage is low, scaling is low(ish) and it's range is fairly low in comparison to his other abilities. Being the glass canon that he is, I'd gladly give up damage for range, or range for damage, you get the idea. As for his ult, how about increasing the damage to the first target hit, then reducing further damage if the ult actually for some reason manages to bounce back to them, making it a little better in 1v1s and river encounters.
Just some things I've seen implemented on other champions. Hell, Cass and Annie's abilities return mana when they kill targets... why not something like that for Brand and his E? Really hope I hear from you. Thanks!