Q stuns any unit, not just champions. You can Q jungle camps if the jungler does not pull them to far away from terrain.
You can stun with Q off
and other generated terrain.
Depending on jungler and teams. Some times you might want to Grab W first over Q. That way you can leave 1-3 hp pads for your mid lane Or jungler to use. The trick is you have to rush and start dropping them asap or you wont have time to back to get your mp. You also need to get vision. It might be more trouble then its worth for you right now to even bother.
2.Theres a sweet spot, I recommend going to practice tool and training till you can reliably get instantly into portals. I usualy click just slightly inside the terrain near the center of it. Practice tool and train mate, you wanna get good at fast casting that E properly.
3 Ignite and Electrocute compensate your early game. Your meeps count as a trigger so 1 Q and passive empowered Auto trigger ele. Solid harassment when done right. Exaust can be viable, some ADCS like TP with the support running the heal. Imo... do what your good with in relation to your MMR. Lower Elo I don't trust adcs with TP As much as I trust myself with ignite.
Other information. Use E to get out of base faster. There's a tunnel at Fountain both lanes, Tunnels near Hibi turrets, both lanes.
AP scaling is a noob trap on bard. E and R lack scaling. W requires 10 seconds set up to see full ratios and is a long cd. Q is ok but CD gated and can wiff. Passive is weak scaling, and requires an auto. 0.3 damage per point of AP vs 1 damage for a point of AD.
is a bit weaker for the same reasons Ap is weak on W. CD is to long, set up takes to long. Unreliable.
I go off meta myself for the build. Don't recommend that if your still learning thou....
are my core items because i abuse item CDR runes and can reliably use the ZZrot to set up stuns with Q under pressure. BOTRK is just stupid good auto damage cost efficiency. if you can kite with bard it stacks up damage, the AS on it enables you to overlap the slow on Meeps later on in the game as well. and 1 point of ad > damage then 1 point of AP owing to bards passive and Q not even breaking 1 to 1 ap scaling.
So
Standard "support" items that have impact on match outcomes are things like
because you have 100% control over targeting and decisions on how to use them, Rather then having to spend 20-40 seconds setting up W's that can be wasted if teammates wont use them.
don't rush T3 support items.. For example.
upgraded into
cost you 950 gold. It literally only provides you with 15 ap and 200 hp + 1 extra ward once the quest is completed. This is not worth delaying any other item by almost 1k gold. You have half almost any good support item with 950 gold and they provide you a much higher power spike.