Isn't Morellonomicon a little overrated? Or is Morellonomicon that good?
A question that I have:
isn't a bad item, it is actually a very good item, but is Morellonomicon that good on every situation? I see people building this for just about any AP champion that uses mana, many times on situations where
or
would be a better option.
For example, as I said on another thread; even though
doesn' have any options for cooldown reduction, I use Rod of Ages. Why? Because his range is below average. He needs the tankyness that Rod of Ages offers, otherwise he is way more prone to be instakilled during teamfights, even more so than champs such as
and
due to his lack of a shield. With the runes and the build I do for Malzahar, he usually ends up with 3000 HP, almost as much as a bruiser champion. This doesn't allow him to tank for his team, it just allows him to survive the initial burst.
Not to mention, Malzahar's abilities cost too much mana. His E can recover mana, but it's only reliable for the laning phase. Morellonomicon does not make him recover mana quickly enough during situations where he needs to spam abilities.
Malzahar isn't the only one I do that.
and
also have a short range and needs the survivability offered by Rod of Ages, on my opinion. I just can't play them without Rod of Ages. Cho'Gath gets tanky with his ultimate, but I still need the flat mana offered by Rod of Ages.
On some champions, such as
and
, I use Athene's Unholy Grail because they use so much mana that I need a way to be able to more consistently recover mana, and Athene's is better than Morellonomicon in that regard. The only situation where I use Morellonomicon is when the enemy team is full AD.
Is Morellonomicon that good on just about every situation? When Athene's was buffed, I was expecting that people would stop building Morellos and that Athene would outshine it, yet that wasn't what happened.
and other sustain heavy champs (Also any ADC with Lifesteal), it is beyond amazing.
, but I see your point.
, but both items are rather bad in slot-efficiency, only offer 10%cdr and give compareable low ap, which means together with roa, you will loose out quite some damage
also, you want your manna fixed as soon as possible, and u usually want cdr as soon as possible, thus haveing both in one item is far more convinient, building RoA+a lowish ap/cdr item delays your heavy ap/magic-pen items quite alot, costing alot damag in the midgame.