Abyssal mask has a bad build path
You need 10% cdr but have to build the ENTIRE item to get it. No CDR in its build path and then it pulls 10% CDR out of its ass after 3000 gold.
You need 10% cdr but have to build the ENTIRE item to get it. No CDR in its build path and then it pulls 10% CDR out of its ass after 3000 gold.
Just take the CDR out or change the build path to
+
+ ~750g
The true end game MR tank item
soo you lose like 125hp after building it ok and you also make the build path worst since it will take longer to get the components of it.
You don't have to get the components of an item, and the item is meant to be for late game tanks with AP heavy teams. It's not meant to be rushed as a first item.
CDR is already too easy to get
Sure but name an item that gets cdr from nowhere.
[{quoted}](name=Moonfall Saber,realm=NA,application-id=3ErqAdtq,discussion-id=0g0njoms,comment-id=00080000,timestamp=2019-04-08T13:43:09.882+0000)
Sure but name an item that gets cdr from nowhere.
is the only other one.
Well items like
gain 10% cdr upon completion so i dont see why
cant
Well items like
![]()
![]()
gain 10% cdr upon completion so i dont see why
cant
The difference is that on Frozen Heart and Black Cleaver, if you really need the CDR you can build the
first. Adaptive Helm and Abyssal Mask both are missing that luxury.
i want them to change
to
+
+
+ 550g
get the mana out of the build path again, and make it smoother to build with a 550g completion instead of 1100g. it would even make more sense than the current build path, since it would have a movement speed component.
You want mana out of the build path because you are a garen player
the mana and armor for most other champs that want righteous is huge in the early game
You want mana out of the build path because you are a garen player
the mana and armor for most other champs that want righteous is huge in the early game
eh, it depends. a lot of the champions who are building the item also have other mana options that they tend to build first.
but for 90% of champs that build adaptive, they want that early game mana and passive from 
The 10% CDR is nice, but if they have 10% CDR before they get the mana to back it up, you just end up going OOM most of the time
Pretty sure the item was gutted after it was built by cassiopeia in pro play, it was gutted to ohmwrecker tier, where it's remained for a long time
pretty sure literally all they changed was it's aura size and nothing else.
they also buffed the damage amp from +10% to +15%, so champs who should be using it now use it better.
I mean it is just a bad item. I should be an AP Fighter item not a tank support teammates if your team has 3 AP damage threats.
There's been quite a few items that just randomly gain effects / stats / whatever once the full item is built. They'd do a lot better if they could implement some of these into an earlier part of the item and it got a stronger effect of it as it finished.
Rito James: "Good point, let's add
to the recipe and raise the price by 200g.
Abysmal Mask
The only issue i have with abyssal mask is the ridiculously high combine cost, which makes it a very crappy second or first item not sure how to fix that without straight up buffing the item, maybe make it use 2 null magic mantles instead of 1 negatron cloak
The combine cost is so high because of how broken Catalyst is in tank vs tank matchups.
Has a much, much worse build path.
There's really no way they could give it a CDR component and have it be the same item. Either they give it Kindlegem and have increase the HP+cost of the item, or they take out the catalyst and make the final version worse for not having the eternity passive. They could give it a unique component item with MR +CDR, but that would be odd and not really worth the time to make.
The build path is fine. Look at deathcap or IE for examples of a bad build path.
Yea, the delayed cdr is a bit annoying, but other than that the components are quite nice, lots of small steps, catalyst as a massive early laneing item, negatron cloak for than you really need that MR, it's actually one of the best builtpaths overall. If you want a bad buildpath, take adaptive, it also pulls the 10% out of it's arse but with much worse components than abyssal.
Though it would be great if
would built from
, for maybe 1400g total and if needed only 200 hp but with 10%cdr, since all items it builts into give 10%cdr.
Adaptive could built
+
+
+550g
Abyssal
+
+600 and grant 450hp instead of 350 with 150g more costs
SV
+
+750