i don't think marksman should automatically be the carry class
especially not when you balance them only around laning vs each other
we have had a lot of issues around early game marksmen like
becoming late game powerhouses while still being bullies, and the opposite for
. it kind of muddies the point of picking a hypercarry when other marksmen don't fall off or a lane bully when "hypercarry" marksman aren't exceptionally weak in lane. it makes which one you pick a lot less significant than it should be.
i think they need to have a larger variance in power curve. not to mention itemization needs to change; maybe we shouldn't enforce the idea that they should all be 6 damage item glass cannons, or at least let the old 4 damage 2 defense builds be viable again so that they have an actual fallback pattern
what do u guys think
should all be alternative 'hard carries' that can be carried through their early game in league by a babysitter.

and Tower HP could make alternative carries more viable.
Traps 5 of them over the lane and a dash and slow the dash is very long and slow is pretty strong considering how much damage she does from far away. Caitlyn is supposedly a sniper class but she plays nothing like a sniper at all same with jhin except his ult and w
perma slows and 3 second stun on a high damage ult
attack speed buff that is pratically invisible you know that clarity thing that fighters are getting changed into tanks for and supports are getting changed for (taric) along with a blink that makes him almost impossible to catch but isnt tied into his damage alot like people claim with fizzes E
it made sense even mages build defensively when they are behind instead of rushing items such as
opting for
.