Kayn and Talon Inconsistency
Talon and Kayn, both assassins
Talon can jump over terrain every 160 secs eraly game Kayn can traverse longer terrain every 20 secs early and gets a heal from it
Now Talon has the advantage that he can jump consecutevly through multiple patches of terrain; Kayn depending on the terrain structure one or two.
While I think early terrain spam jumps should be kept short so that Talon is gankable, after seeing how Kayn is being balanced it seems unecessarily long to have Talons jumps start at 160 secs, specially since he will probably max E last. I pressume having it start at 60 and decay to around 30 late game while maybe increasing internal recast time to say, 1-1.5 secs would be fair (again E gets maxed last)
Otherwise I see no reason to pick talon as Kayn is just a better assassin that does things better than Talon does (invulnerability>invisibility) (AOE cc and damage>AOE damage) Traverses larger portions of Terrrain
The only advantage I see Talon having is he would probably be better at escaping as well as closing down on targets, but not sure does streangths warrant enough advantages over Kayn