We must save the bruisers

Big Lincoln··3 votes·235 views

they have been getting powercreeped out of the game for far too long and only a small handful of the biggest subgroup in the game are left in good spots

can't step into a teamfight without being stunlocked -- been this way for a while, only gotten worse after tank reworks who are now almost universally 1-man CC chains

can't outplay supports passively pressing their shield/heals -- now they turn their protection into draintanking offense item 3504

have to snowball hard and early to impact the game -- marksmen getting their power earlier shortens their window to contribute as the carries they're meant to be

how can we save the bruisers from extinction? do we nerf the very overpowered tanks and supports or do we buff and rework the very underpowered bruisers to have the tools to overcome their opponents?

12 Comments

Bańg1 votes

maybe stop damage from being so high that you dont need to play damage champs like bruisers when u can pick maokai and do decent damage while sitting in the middle of the enemy team and having nonstop cc pumping out.

every champ has damage now.

even supports can do a decent chunk if allowed to (excluding janna/soraka/taric)

lower damage .

people that build damage should be given the ability to do damage only.

people that build tank/support shouldnt be near the level of people building damage.

Variks the Loyal2 votes

Tanks need damage to exist outside of the Support role. The solution there is to give Fighters more damage, not take it away from Tanks.

Big Lincoln1 votes

giving fighters more damage without building it just turns them into assassins but i would be down for raising their base defensive stats instead

first and foremost though tanks need less CC, the tank rework was an abomination

Bańg1 votes

im fine with cc as long as they dont get to chunk me with it.

makes no sense for a maokai to get near the ability to duel me with full tank items.

base stats on tanks are still huge and some champs need it lowered.

cc is alright if they buff tenacity for bruisers to let them survive.

if they could remove janna from the game and nerf lulus polymorph bruisers that are melee would be in an EXCELLENT spot.

edit: i play in d2 ranked and games are ALWAYS determined by 15 minutes.

every game is the same meta shit where someone is playing a tank and a champ like either maokai/zac/chogath goes through and then they get instapicked.

this game is so dependent on who is more of a meta slave now that its become very stale and predictable.

did i mention 3+ ninja tabis on both teams since damage being cancelled early lets ranged/tanks excel while the melees that use gap closers and flash to get in arent rewarded as much.

Big Lincoln1 votes

the issue is simply that you can't balance them to both have absurd amounts of CC while also having the bare minimum of damage to lane/jungle. cutting their damage makes them garbo anywhere besides support (Zac is proof of this, dropped to an abysmal winrate again after damage nerfs to make his clear worse). cutting their CC would turn them into crappy bruisers since most tanks have poor damage scaling/are AP

at the very least these tanks simply are not telegraphed enough and are probably too reliable in their ability to apply the amount of CC they have. Ornn at least looks like he'll take some proper skill to make the most of his kit where Maokai and Zac are completely effortless to succeed with

Bańg1 votes

werent tanks sopposed to be tanky in lane?

they were never sopposed to be able to deal this much damage.

"but i need to survive !!!!"

?

u survive by taking 0 damage lol.

u survive by buying a sunfire and sitting on top of me and melting my ass while taking 0 damage and aa'ing me.

cc is at an all time high and brain cells to pull it off are at an all time low.

Big Lincoln1 votes

tanks used to not be tanky until they bought items, now it seems to be the opposite with all the humongous steroids they have from level 1

i think this direction was better overall

Bańg1 votes

how is it a better direction?

now the tanks are doing bruiser damage while being unkillable and it makes it so the meta is usually in their favor.

other than lethality what moron thought the chogath buffs were ok?

maokai/chogath are a free win if you have half a brain.

i dont get it lol.

Big Lincoln1 votes

i think the OLD direction was better overall because they weren't tanky immediately and had to buy items before they became hard to kill. and they didn't have as much % damage to fight bruisers with

the current direction is stupid

Bańg1 votes

yea giving tanks % damage makes absolutely NO sense.

i dont get the people on the balance team.

even saying it to myself makes no sense.

yea lets give someone that builds full tank percent hp damage to shit on bruisers that dont have 4k hp.

its like if vayne was a tank tbh.

Wet Dryman1 votes

cutting their CC would turn them into crappy bruisers since most tanks have poor damage scaling/are AP are AP are AP

Y u do dis

On the serious note I don't think that being AP equals to being crappy bruiser. Since Mage and Tank itemization changes AP Bruisers have plenty of viable options to buy (Protobelt, Liandry, that second hextech item that slows, Rylai, Abyssal, Banshee, RoA though it would require to have a late game Bruiser, Zhonya, Iceborn Gauntlet for those that are spammy/have auto empowering ability) and they can mix that with tank itemization.

Morde, Singed, Rumble are doing pretty well currently the only problem is lack of champions that are mean't to be AP oriented Bruisers or those that were supposed to be ones were poorly designed (why the hell Solcrushed you thought that giving so much CC to Gragas was a good idea).

Variks the Loyal1 votes

I don't think Tanks need less CC. They need it to lock down mobile squishy characters,

I do think Fighters need more CC resistance, probably in the form of a new item or keystone that grants them a lot of Tenacity or full out Unstoppable status.

Perhaps an item that works similar to Urgot's W. Something with Health and Attack Damage (Perhaps Base AD based like Sterak's?), and an active that makes you Unstoppable but reduces your movement speed a bit.

Maybe a new Frozen Mallet?

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