Can we please make Ahri more charm focussed?
So, after a very long time I got to play Ahri again. Had to go mid against a Veigar (the apparently SO OP midlane according to boards), so i thought "Oh wait. Veigar was strong in season two too... What trashed him back then?" And then I had a traumatic flashback from three seasons ago, where I played Veigar and every single Ahri just trashed me and my team.
So I thougt Well, ok then, picked the champ, played a hyper agressive lane and won the game.
Last time I played Ahri she had that damage-amp on her charm. It kinda made sense there, as that is her unique tool to murder people with, but then this made her OP for some reason and she had to nerfed (or was this because of the constant boards crying? I don't really remember). Now her charm does... nothing special. Just nothing. It doesn't feel necessary in my killing combo. Sure, it's useful, but no longer the core of her identity, which is kind of weird, because that's what Ahri was supposed to be about: Pick target, charm them, kill them. It's pretty much the exact same thing she does in her lore.
But wait, this problem can be fixed!
Another thing that always irks me is the passive. Stacking is always a weird thing and her it just feels... clunky? Annoying? I'm not sure.
I'm not saying we should get rid of it, nono, getting health is also in her lore somehow. Charm someone -> suck them dry. Like one really sexy furry vampire.
What do we notice here? The charm comes first. She doesn't sneak around and pickpockets everyone's life-energy. She lure her enemies in first.
Therefore I propose a change: When hitting a target with E, Ahri's abilities now drain life instead of only doing damage (up to a certain cap tho). Hitting Q heals her when it comes back, Foxfires prioretize charmed targets and return from the enemy, healing her too. Not sure if we need to cram in the ult with this too, but it's only an idea.
As a new passive I'd put the movement of her Q here and expand it to all of her spells. A short MS boost upon spellcast that decays rapidly. I don't see any problems with it to be honest as Ahri is supposed to be mobile and hard to catch (and already has quite low base MS to weight up for that).
Of course some other balance tweaks would have to be made for that, but I'd like to see her playstyle to be more focussed around the charm.
. As most Veigars barely build MR (because they already have a chalice in their passive) this works quite well and flat MR is an ideal start for what Ahri is supposed to do: pick out squishies.