How long before Jungle Morde is nerfed into the ground?

Mavëríck··3 votes·905 views

Mordekaiser summoner 11

Passive is proc'd by jungle monsters, dragon, Rift Herald, and Baron Nashor, free item 3068 that in fact does more damage Q - does critical damage to ANY enemy that is alone W - Quick to build and can be consumed easily for jungle sustain E - surprisingly effective ganking tool R - You are guaranteed to get SOMEONE unless you CHOOSE to fuck it up or are just that bad

item 1413 - stacks with passive, gives you more tank stats early item 3009 - Run down anyone early item 3116 First big buy, keep them ganks going item 3742 Second big buy, again, keep the ganks going

Pros: -Decent clear time -Safe from counter jungling as you don't want to fight a Morde alone, especially post 6 -Amazing self sustain -CC is like a mini Blitz pull with how great it is for re-positioning an enemy -Ult will almost always guarantee you a kill, or a revenge kill if you get invaded -The build allows you to run down nearly anyone or burn summoners at little cost to yourself

Cons: -Miss your E on a gank and you miss out -NEEDS red buff early, and has a pretty predictable set of jungle paths, like many junglers granted, but he REALLY needs that red buff. -Can still be invaded if enemy team decides to and he has no viable escapes like other junglers outside of flash

Give it a try guys before Riot removes Morde's ability to jungle.

2 Comments

Mavëríck2 votes

Oh also, Keystones for this build include Hail of Blades with lifesteal runes and Tenacity / Last Stand as Secondary.

Kelg1 votes

Jungle Morde is not even the problem, it's top and mid Morde. Top/mid has 54/55% wr and jg has 47% wr.

https://na.op.gg/champion/mordekaiser/statistics/top

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