15 Comments

J4 Ulted Mexico2 votes

But...then...we too would be abusing dynamic que.....

CerealBoxOfDoom1 votes

{quoted}

But...then...we too would be abusing dynamic que.....

but then I guess it is pretty hard to find other people willing to play league with another person. I mean, who even plays league... aside from those other 9 you meet every single match.

J4 Ulted Mexico1 votes

Amumu Look guys, not everyone has social skills :/ Amumu

CerealBoxOfDoom1 votes

{quoted}

Amumu Look guys, not everyone has social skills :/ Amumu

then you suck at the social game lol

git'gud

specter4241 votes

"abusing" The whole point of the system is to play with friends. Solo queue is a terrible idea because it is a team game and why play a team game with 4 strangers?

Slythion1 votes

DQ is great for normals/casual games, that's why we had TB previously if you wanted to play with friends.

SQ is infinitely better for ranked because the entire purpose of ranked is to evaluate the skill of the individual players and how in the world is that remotely possible if they are with 4 others 100% of the time? All ranked is doing is basically averaging the premade's elos so that some are getting a higher elo they deserve while the other half aren't affected because they are likely playing on smurfs so they can play with friends without dropping elo.

And so while it's a team game...it is not a team ranking system. If you wanted to have a team ranking system then SQ is still better because they provided a 5-man ranked queue...anywhere between 1 and 5 man groups is impossible to accurately judge at an efficient level. Besides...what major sport can you think of that allows you to play with only half a team if the rest aren't present?

Now some make the argument: "so should I just not be allowed to play with friends just because I can't complete a team? That seems unfair"

and the answer is: Yes

Reasoning: Because ranked was never (and never should have been) about playing with friends. It was always to test your skill. There has always been casual games if you wanted to play with friends. Now this may seem unfair to those with only 1-3 other friends because they can't play competitively with friends. If you feel as though that's the case, let me ask you this:

Is it really better to provide a portion of the community the ability to play with friends in a more competitive setting at the cost of the entire game's competitive integrity, accuracy, and fairness as well as submitting another portion of the community (solo players) to losing influence in the match's outcome to create an even more unfair environment for that part of the community?

Slythion1 votes

Some players (a large amount in fact) actually prefer being a solo player (I too, enjoy going solo a decent amount of time) and it's both ignorant and stubborn to try to strong-arm others to join your preferences to DQ

Besides, there are 1000x other problems with DQ as well

Dehitay1 votes

Queueing up with friends does indeed stop you from getting pitted with random premades for the most part, but it also slows the rate at which you improve. Nothing increases your skills faster than solo queue ranked. You're putting in a multitude of situations that you constantly have to adapt to and learn new things along the way. With premades, you can generally do the same shit over and over again or just straight up get carried. You generally don't learn as much.

CerealBoxOfDoom2 votes

{quoted}

Queueing up with friends does indeed stop you from getting pitted with random premades for the most part, but it also slows the rate at which you improve. Nothing increases your skills faster than solo queue ranked. You're putting in a multitude of situations that you constantly have to adapt to and learn new things along the way. With premades, you can generally do the same shit over and over again or just straight up get carried. You generally don't learn as much.

Queuing with friends does not slow your progress unless you don't know how to progress

Just because you aren't learning to play with disorganized, random shitters doesn't mean you are getting better any slower.

Just means you are learning a different set of skills no yoloqueuer will acquire for a very long time

Dehitay1 votes

{quoted}

Queuing with friends does not slow your progress unless you don't know how to progress

Just because you aren't learning to play with disorganized, random shitters doesn't mean you are getting better any slower.

Just means you are learning a different set of skills no yoloqueuer will acquire for a very long time

The different set of skills you learn is how to rely on others. And the most common skill you learn from a premade is how to rely on other people to carry you. While it is beneficial to have a mid lane - jungler synchronization that encourages the jungler to gank any time the enemy mid is pushed and the jungler is nearby, and the mid lane to immediately react to any enemies in the jungler's jungle regardless of what's happening in mid lane; that particular skill can become a handicap when you have to team up with a different person who doesn't share that skill if you've become reliant on the help.

The set of skills you learn playing solo is far more valuable as they can be applied to any game. Trust me, map awareness is going to be built up far faster in solo games than premade games. I've never seen anybody in a premade at my level 1v2 a lane and it's a very valuable skill to know even if it doesn't come up all that often cause it can make or break a significant mid game advantage. Learning jungle as part of a premade is probly the worst possible way to learn jungle as it rarely comes to lane evaluation as much as what your premade tells you.

CerealBoxOfDoom1 votes

{quoted}

The different set of skills you learn is how to rely on others. And the most common skill you learn from a premade is how to rely on other people to carry you. While it is beneficial to have a mid lane - jungler synchronization that encourages the jungler to gank any time the enemy mid is pushed and the jungler is nearby, and the mid lane to immediately react to any enemies in the jungler's jungle regardless of what's happening in mid lane; that particular skill can become a handicap when you have to team up with a different person who doesn't share that skill if you've become reliant on the help.

The set of skills you learn playing solo is far more valuable as they can be applied to any game. Trust me, map awareness is going to be built up far faster in solo games than premade games. I've never seen anybody in a premade at my level 1v2 a lane and it's a very valuable skill to know even if it doesn't come up all that often cause it can make or break a significant mid game advantage. Learning jungle as part of a premade is probly the worst possible way to learn jungle as it rarely comes to lane evaluation as much as what your premade tells you.

Nothing about a premade is inherently forcing you to rely on others or to learn to rely on others. While yoloqueuers are trying their hardest to adjust to every bad habit on every shitter out there premade players get a constant variable they can experiment with and learn limitations, something a yoloqueuer will never realistically be able to ascertain without wild guesses and advice/replays of proper premade gamers.

When a skill becomes a handicap then it was never a "skill" in the first place, it was a habit or state of being. Better to have a jungler who knows when he ISN'T in sync than one who wouldn't really know just how in sync one can actually be from experience. Just because youre in a premade doesn't make people into machines, you will get a feel for some level of variance and be able to translate it into new scenarios if you actually practiced with serious intent.

The set of skills you learn while playing in a premade are far more valuable as they can be applied to any game AND the supply is not overwhelmingly greater than the demand. One does not simply grab any particular 4 people at any particular time. You must build a decent team around the skills you believe you have and use the opportunity well. If you cannot learn to play during a structured learning opportunity its not the premade that's stopping you.

Dehitay1 votes

{quoted}

Nothing about a premade is inherently forcing you to rely on others or to learn to rely on others. While yoloqueuers are trying their hardest to adjust to every bad habit on every shitter out there premade players get a constant variable they can experiment with and learn limitations, something a yoloqueuer will never realistically be able to ascertain without wild guesses and advice/replays of proper premade gamers.

When a skill becomes a handicap then it was never a "skill" in the first place, it was a habit or state of being. Better to have a jungler who knows when he ISN'T in sync than one who wouldn't really know just how in sync one can actually be from experience. Just because youre in a premade doesn't make people into machines, you will get a feel for some level of variance and be able to translate it into new scenarios if you actually practiced with serious intent.

The set of skills you learn while playing in a premade are far more valuable as they can be applied to any game AND the supply is not overwhelmingly greater than the demand. One does not simply grab any particular 4 people at any particular time. You must build a decent team around the skills you believe you have and use the opportunity well. If you cannot learn to play during a structured learning opportunity its not the premade that's stopping you.

There is no such thing as a constant variable. That's just a constant. There is no experimenting with a constant. There is only learning how that constant works. I will agree that they're learning a limitation though. Cause once they turn one variable into a constant, they are indeed limiting what they could have learned from the multitude of possibilities from a variable. Yes, a "yoloqueuer" will never be able to intricately learn how a single person or group of people works. But that's only useful information when playing with that person or people.

In the end, somebody who is used to working with random teammates isn't going to be handicapped when put with steady teammates. But somebody who is used to working with specific teammates with specific habits they've become useful, they're going to have a much harder time adjusting to random teammates.

It's not better to know you have a jungle who isn't in sync when your primary experience is with one who is. That is exactly the handicap! Great, now you know you don't work well with the jungler, This is utterly useless information. The superior thing to learn would have been how to work with every kind of jungler. Sure you get some level of variance. There is no way every game is going to be the same. The thing is you're also getting some level of constant stability. And that's where you limit what you're learning.

Your last paragraph is mostly just nonsense. There's some claim that the skills you learn from playing with premades can be applied to any game when all common sense tells you that the moment you're not in that premade, a fraction of those skills are immediately useless. On the other hand, it's entirely obvious that the skills you learn from playing with randoms every time is what's obviously applicable to every game as replacing random players with a premade team isn't going to be outside your ability to adapt to everything. I have no clue what this sudden reference to supply and demand means. But considering you said the supply isn't overwhelmingly greater than the demand, it implies you're focusing on the demand being the bigger issue, which seems problematic unless for some reason you're the "supplier" for a premade or whatever that means. I'm guessing the second sentence is a reference to joining 4 randoms and that one does not simply do it. Third sentence actually does make sense. Fourth sentence is completely irrelevant. Sure it's true, but it only refers to people that can't learn at all in premades. This is about how you can learn far more in solo queue.

It's the equivalent of teaching a hair stylists by only using people with hair 2 feet long. Sure you're going to learn a lot of awesome things that you can do with 2 foot hair. And some of those things will carry over to other hair lengths. But once you actually start working on hair of random lengths, you're going to hit a lot of areas where you have to learn something new again. Meanwhile, if you teach somebody to work on hair of all random lengths and then they suddenly find themselves in a spot where they're only working on 2 foot hair, they're not going to have any problems with it. Sure the 2nd guy is not going to be able to do as much cool stuff on 2 foot hair as the first guy, but guess who's going to have more problems.

CerealBoxOfDoom1 votes

{quoted}

. Yes, a "yoloqueuer" will never be able to intricately learn how a single person or group of people works. But that's only useful information when playing with that person or people.

If this were the case, people who play different champs all the time would be great with every champ instead of sucking or being average at best with all of them.

Constants by whatever name you'd like are an important part of studying otherwise complicated patterns. Without them you wouldn't have a way to judge whether or not you are even losing a fight. That's why people who don't play against or with many decent rengars for example don't know when to run after getting 100-25%'d or not or what the actual strength of vayne is. While yoloqueuers and baddies are just assuming all hp and armor are useless against vayne those who actually gain experience with, as, or against vayne repeatedly know its actually closer to a 10-30% reduction in defensive effectiveness not 75-100% as some suggest or as some misleading instants in the past may suggest.

In the end, somebody who is used to working with random teammates isn't going to be handicapped when put with steady teammates. But somebody who is used to working with specific teammates with specific habits they've become useful, they're going to have a much harder time adjusting to random teammates.

Actually, in tournament play they sometimes mention who the yoloqueue star is to explain why he struggles to keep up with the team strategy and fails to properly synergize with them.

It's not better to know you have a jungle who isn't in sync when your primary experience is with one who is. That is exactly the handicap! Great, now you know you don't work well with the jungler, This is utterly useless information.

knowing one's precise limitations is never a weakness

The superior thing to learn would have been how to work with every kind of jungler. Sure you get some level of variance. There is no way every game is going to be the same. The thing is you're also getting some level of constant stability. And that's where you limit what you're learning.

You can't work with every type of jungler if you don't even know the ins and outs of even a single jungler. All you can do is guess based off of very probably misleading signs.

Your last paragraph is mostly just nonsense. There's some claim that the skills you learn from playing with premades can be applied to any game when all common sense tells you that the moment you're not in that premade, a fraction of those skills are immediately useless. On the other hand, it's entirely obvious that the skills you learn from playing with randoms every time is what's obviously applicable to every game as replacing random players with a premade team isn't going to be outside your ability to adapt to everything. I have no clue what this sudden reference to supply and demand means. But considering you said the supply isn't overwhelmingly greater than the demand, it implies you're focusing on the demand being the bigger issue, which seems problematic unless for some reason you're the "supplier" for a premade or whatever that means. I'm guessing the second sentence is a reference to joining 4 randoms and that one does not simply do it. Third sentence actually does make sense. Fourth sentence is completely irrelevant. Sure it's true, but it only refers to people that can't learn at all in premades. This is about how you can learn far more in solo queue.

"I'm right because its obvious"

that's why even yoloqueuers imitate team players and not yoloqueue heroes

It's the equivalent of teaching a hair stylists by only using people with hair 2 feet long. Sure you're going to learn a lot of awesome things that you can do with 2 foot hair. And some of those things will carry over to other hair lengths. But once you actually start working on hair of random lengths, you're going to hit a lot of areas where you have to learn something new again. Meanwhile, if you teach somebody to work on hair of all random lengths and then they suddenly find themselves in a spot where they're only working on 2 foot hair, they're not going to have any problems with it. Sure the 2nd guy is not going to be able to do as much cool stuff on 2 foot hair as the first guy, but guess who's going to have more problems.

Most hair stylists also work only with specific styles of hair for years then continue doing a limited number of types after they go further. But yes they will learn to give you generic touch ups because there are constants among hair they study that allows them to do so regardless of what type it is.

D3m37r11 votes

To beat the premade,i had to become one.

JosephAngelo1 votes

you're silly c:

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