Frozen mallet shouldn't work on ranged champions

Cloud273··45 votes·2,022 views

Ranged champions shouldn't be able to use this item for 3 reasons. First, ranged champions are supposed to be squishy, and this changes that. Second, it removes the skill of having to position properly, since you can just slow anyone who gets close to you. Finally, the amount of self peel this grants adc's is absolutely insane. Adc's should not be able to peel that well for themselves. That's what teammates are for.

57 Comments

Pokemonred20012 votes

Frozen Mallet basically gives every champion Ashe's passive when she doesn't crit, but still allowing them extra damage on a crit. Pretty aids, but I generally only ever see mallet on on-hit champions anyway, so I don't exactly have that big a problem with it (yet).

Cloud2732 votes

{quoted}

Frozen Mallet basically gives every champion Ashe's passive when she doesn't crit, but still allowing them extra damage on a crit. Pretty aids, but I generally only ever see mallet on on-hit champions anyway, so I don't exactly have that big a problem with it (yet).

There are some ranged champions who are balanced around being able to use on hit items (Ezreal, Kayle, etc). I don't have an issue with those champions using it, because those champions are balanced around those items, but other ranged champions shouldn't be able to use it.

AFK Push1 votes

Say that to me after a fed Kog builds it.

GayFluffyUnicorn1 votes

I'd recommend you to play as much melee bruisers as possible against any sort of FM user.

jwebb01136 votes

name all the range champs that are abusing frozen mallet

item 3022 already has a reduced slow effect for ranged champs

that was changed alot time ago...

the 30 ad and 700 hp isnt really attractive for range damage dealers

Guttler10 votes

Teemo Gnar Kennen , 4th item on Yasuo . Good on ADCs likeVayne Kalista Kindred KogMaw

jwebb01136 votes

{quoted}

Teemo Gnar Kennen , 4th item on Yasuo . Good on ADCs likeVayne Kalista Kindred KogMaw

Gnar has two forms , mini and mega so Teemo is an on hit damage champ ... and he builds mallet 18.46% of the time and typically 19 mins in Kennen another on hit type of champ , builds mallet 3.95% of time and typically at 24 mins in game Yasuo isnt range .. he is melee builds mallet 14.8% of time typically 28 mins in game

Vayne builds mallet .76% of the time ( less the 1% ) and typically 32 mins in game Kalista builds mallet 2.30% of the time and typically 29 mins in game Kindred builds mallet 2.46% of the time and typically 28 mins in game KogMaw builds mallet 5.82% of the time and typically 32 mins in game

so as far as the adcs are concerned its typuically a 5th or 6th item and used for defensive then offensive and its is on average for the adcs you listed typically on average 2.83% of the time ( so how is that abusing the item)

Gnar builds it 66.19% of the time and at 14mins

so out of all these champs GNAR is the only one who rushes the item and has a high dependency on item 3022

Wafflessssss8 votes

You're missing the point. It doesn't really matter how often a champion builds an item. It's how cancerous it is to fight against when they do do it. And on gnar, kennen, and teemo it is fucking stupid.

jwebb01133 votes

{quoted}

You're missing the point. It doesn't really matter how often a champion builds an item. It's how cancerous it is to fight against when they do do it. And on gnar, kennen, and teemo it is fucking stupid.

just cuz you dont like playing against it dont mean its cancerous to the game.

ya know your facing teemo who does ap damage and kennen who does ap damage and has cc and they add in mallet then why dont you get item 3111 that gives you mr, ms and tenacity ... and they always are hard match ups for melees top lane so if you are playing darius into kennen then its not mallet why you lost the lane

Noblewind3 votes

Totally agree. It's a core item on Gnar and with it he's just middle of the pack in terms of top lane picks. Bothers me when people nitpick an intended strength of a champ and call it broken. If Gnar wasn't strong vs immobile melees, Gnar would be useless

jwebb01132 votes

people want to use how they feel about the game instead of facts.

they use trigger words like OPPRESSIVE, CANCEROUS ,TOXIC, ANTI FUN

i dont ever see an adc with this item ... rarely see it top ... outside of gnar its not a great item its not gold efficient and the build path is not great

Mizaya4 votes

Right? This is hardly causing a problem balance wise, and statistics show that.

Riot honestly has more important things to worry about than what some board users don't like, but can't back up with data.

jwebb01132 votes

yet i provide data .. .and stats and i get downvoted

only fake news allowed

rework trundle2 votes

LPT : Complain about being downvoted, you're prone to more downvotes.

And yes, a point and click, ranged, 1.5 seconds, 30% slow on a ~1 second cooldown is toxic. Especially because the counterplay is as high as 0. The item itself isn't broken, but the only counterplay is to stay out of AA range (Gnar, Teemo and Kennen are played primarily Top, against melee tanks/juggernauts).

GayFluffyUnicorn1 votes

It does. Just because league players are used to range having no drawback and only being a positive attribute doesn't mean we need to fuck melees over even more and this item is one of the reasons why gnar should never be allowed to be good.

Mizaya1 votes

Range is inherently a positive attribute, no? You can't change that. You can say, melees will generally get higher base stats and more mobility, etc etc, but it's not like Riot is unaware of range being range because they already do that kinda stuff.

But largely they're not doing a terrible job currently, seeing as the most common top lane / jungle picks tend to be melee. Now the current meta kinda favors melees with CC/mobility over damage alone, but that's a more complex issue. But as far as Mallet goes, we have a fairly underused item because most melees being played don't rely on mallet, and because Kennen is now typically played as an AP. Gnar still remains a decent pick in competitive, if I remember correctly, but not so much in soloQ, and he is the biggest Mallet user.

What about ADCs? Well, we're looking at even Kog, the most common Mallet user, only building it about 5% of the time. Kalista? 1%. Vayne even lower. It's what I would call statistically insignificant, as much as you may dislike playing against it - and I highly doubt you even play against it much.

UnboundHades2 votes

Gnars skill floor is pretty low compared to what it should be due to the cancer that is mallet

BeatzBoyFTW2 votes

{quoted}

so out of all these champs GNAR is the only one who rushes the item and has a high dependency on item 3022

Urgot as well after Black Cleaver.

jwebb01133 votes

{quoted}

Urgot as well after Black Cleaver.

he is a juggernaut now

DragonShea3 votes

{quoted}

he is a juggernaut now

Yeah he is more like a semi-ranged champion because of how low it is (350)

GayFluffyUnicorn4 votes

It doesn't matter. This game already is imbalanced in the melee/ranged department there is no need for this cancerous item to make it even easier for ranged champs to either chase you down or kite you away with a 30%!!! slow PER AA.

Critmaster Garen5 votes

{quoted}

name all the range champs that are abusing frozen mallet

Gnar Kalista KogMaw like literally right now. the on-hit build is going around at high rating and there is not much you can do to deal with it on top of additional tank and support heal.

literally 0 counterplay.

theyre not neccessarily all the ranged champions, but the common abusers.

jwebb01131 votes

this is from a previous comment i made where i went and looked up those champs for all regions plat + to see how often its built and at what point in game( people want to disregard these stats)

Gnar builds it 66.19% of the time and at 14mins

so out of all these champs GNAR is the only one who rushes the item and has a high dependency on

Kalista builds mallet 2.30% of the time and typically 29 mins in game

KogMaw builds mallet 5.82% of the time and typically 32 mins in game

so as far as the adcs are concerned its typuically a 5th or 6th item and used for defensive then offensive and its is on average for the adcs you listed typically on average 2.83% of the time ( so how is that abusing the item)

Critmaster Garen3 votes

{quoted}

this is from a previous comment i made where i went and looked up those champs for all regions plat + to see how often its built and at what point in game( people want to disregard these stats)

Gnar builds it 66.19% of the time and at 14mins

so out of all these champs GNAR is the only one who rushes the item and has a high dependency on

Kalista builds mallet 2.30% of the time and typically 29 mins in game

KogMaw builds mallet 5.82% of the time and typically 32 mins in game

so as far as the adcs are concerned its typuically a 5th or 6th item and used for defensive then offensive and its is on average for the adcs you listed typically on average 2.83% of the time ( so how is that abusing the item)

highest win % builds for kog include mallet at the moment.

its not even how often the item is picked, but when it is picked on ranged champions its highly abusive, since there is just no counterplay to the enemy turning into ashe and completely preventing you from moving.

imo adding a health threshold like warmogs to mallet to unlock the slow passive would work to prevent these cases, if riot is really stubborn about removing ther slow for ranged champions.

that way urgot would still be able to use it, but it would be worthless as a single item on marksmen. only problem is thjat this still leaves gnar.

jwebb01131 votes

yet kog still dont build it til 32 mins in game on average which is super late game ( now with current meta) and it cost 3100 gold (alot of gold for the slow passive that is only 30% for range champs) and he still only builds int in 5.8% of games

so its far from being a primary core item on kog... or rushed... or picked very often for comparison item 3026 Guardian Angel 6.33%pick 60.71%win 34 min time in game 2400 cost item 3022 Frozen Mallet 5.92%pick 60.70%win 32 min time in game 3100 cost

so GA is picked more often with similar win rate and a 700 cheaper cost

Critmaster Garen1 votes

{quoted}

yet kog still dont build it til 32 mins in game on average which is super late game ( now with current meta) and it cost 3100 gold (alot of gold for the slow passive that is only 30% for range champs) and he still only builds int in 5.8% of games

so its far from being a primary core item on kog... or rushed... or picked very often for comparison item 3026 Guardian Angel 6.33%pick 60.71%win 34 min time in game 2400 cost item 3022 Frozen Mallet 5.92%pick 60.70%win 32 min time in game 3100 cost

so GA is picked more often with similar win rate and a 700 cheaper cost

again. its not so much about how many times its built, but when they build it its completely broken and unfair to play against.

jwebb01132 votes

no its about when he builds it cuz its late game... late game kog with 5 or 6 items is broken in general cuz of the hyper carry type of champ he is

so you can change it with GA or any other item at 5th or 6th item ( 30+ mins ) in game and kog is melting anything in front of him

ITS NOT THE DAMN ITEM THAT IS THE ISSUE

im sorry you confuse the power of kog at 30+ mins and 5-6 items in the game with the lame ass stats of frozen mallet

he can build any item at that point and be powerful due to his scaling and late game nature

frozen mallet isnt what is making kog maw shred you ...

Squey1 votes

Please do consider that 700 hp on a single item is the 2nd highest in the game currently and the 3rd highest is quite a bit lower at 500 which funny enough is rod of ages. 450 -350 hp on most tank items.

item 3083 is 800 item 3022 is 700 item 3027 is 500 stacked item 3065 is 450

Honestly i might have to start building it on more champs. Those stats are way too good.

jwebb01131 votes

700 hp is good...

30 ad isnt

its meant to be a tank/juggernaut item

and if you look at my comment its not rushed or built on any one but gnar on any kind of regular basis item 3022 3100 gold item 3083 2850 gold if you wanna compare...

it has a high cost to it ...

AFK Push1 votes

700 hp isn't much if you don't double down on resistances meaning lethality will still melt you.

5050BS5 votes

Both item 3022 and item 3025 should be melee only. But Riot does not want to kill Blue EZ from play even tho we all hate him.

Cloud2731 votes

{quoted}

Both item 3022 and item 3025 should be melee only. But Riot does not want to kill Blue EZ from play even tho we all hate him.

We need to eliminate ezreal's dependency on iceborne gauntlet. Then we can make it melee only. We can fix ezreal's problems by doing 2 things. Increase his base hp, and reduce his mana costs. That's literally all he needs. If those buffs don't improve his win rate enough, we can do more, but let's start out with small buffs.

Mig891 votes

Those buffs wouldnt not address him using IBG. He would just use it even more effectively. EZ buys it for the AOE slow it gives his Q and the CDR & sheen proc primarily, not for the mana, not for the armor. He rushes muramana or at least tear for his mana pool. IBG just gives him everything he needs in small amounts but its mainly the AOE slow. Hes just as slippery with Trinity force and that item actually gives him a lot more damage, it just doesnt slow on hit.

no mechanics ape3 votes

I love playing against frozen mallet Gnar, once he gets mallet he literally never has to hit mini form Q to permaslow and destroy any melee :^)

Pretty ridiculous. Riot is all about "skill expression" when it comes to Janna but they fail to realize frozen mallet is cancer and lacks any form of skill expression. It's just, "hey bud, you're melee/immobile? screw you!"

I mean ffs at least it costs mana to proc rylais slow...

warpenguin5552 votes

Honestly mallet shouldn't even be in the game

jwebb01131 votes

why souldnt it be allowed?

warpenguin5554 votes

because perma slows are toxic for the game. Why should any champion, ranged or melee, be able to force you into a duel because they have infinite slows. Fuck Mallet

jwebb01132 votes

no they arent

and its not a 100% slow

its 40% slow for 1.5 second

and its not that popular of an item

P0IS0N IVY1 votes

Riot could just lower the slow like they did with Rylai's

jwebb01131 votes

[{quoted}](name=P0IS0N IVY,realm=NA,application-id=3ErqAdtq,discussion-id=0VRndU1r,comment-id=0004,timestamp=2017-08-25T00:03:37.337+0000)

Riot could just lower the slow like they did with Rylai's

they already did that previously

for melee the slow is 40% for 1.5 secs for ranged the slow is 30% for 1.5 secs

they lowered the ad on the item too and increased the HP

they made it very unattractive for range champs to build...

and in my comment above i provide the stats of champs who use it and how often they build it and at what time is it built in game

the only champ that is dependent on the item is gnar

P0IS0N IVY1 votes

So what would you suggest then if you consider the item a problem?

Cloud2732 votes

[{quoted}](name=P0IS0N IVY,realm=NA,application-id=3ErqAdtq,discussion-id=0VRndU1r,comment-id=000400000000,timestamp=2017-08-25T20:34:37.051+0000)

So what would you suggest then if you consider the item a problem?

The item should be melee only. Gnar can use it in mega form, but not as mini Gnar.

P0IS0N IVY1 votes

You stated in your OP that adcs were the issue, not gnar. And it has already been said that gnar is the only champ who consistently uses the item.

Cloud2732 votes

[{quoted}](name=P0IS0N IVY,realm=NA,application-id=3ErqAdtq,discussion-id=0VRndU1r,comment-id=00040000000000000000,timestamp=2017-08-25T20:49:51.743+0000)

You stated in your OP that adcs were the issue, not gnar. And it has already been said that gnar is the only champ who consistently uses the item.

No, what I said was ranged champions shouldn't be able to use this item. And most of those champs are classified as adc's.

P0IS0N IVY2 votes

So you want to remove part of a functionality of an unpopular item because of one champion?

jwebb01131 votes

i dont consider it a problem...

adcs arent building it... if they do its a 5th or 6th item used for defense its not even that popular on yasou, teemo or kennen

gnar is the only champ that rushes this item if you go look at my comments when i asked who is abusing this item someone commented Gnar Teemo Kennen Yasuo Vayne Kalista Kindred KogMaw and i provide stats based on plat + games in all regions for their % of games they build the item and on average what time in game they build it.

gnar gets it 66% of the time at 14 mins in game (rushing the item) the rest dont rush it or dont build it at all in any form of regular fashion

MLDzXnRRR1 votes

Gnar already has the ability to slow and chase you down. Getting hit by mallet means that you are dead - his 3 hit passive will do all the work.

Chembaron Yamada1 votes

Urgot Prepare for huge buffs for this guy then. He absolutely needs Frozen Mallet to function even slightly.

Critmaster Garen1 votes

how about we give more items health triggers like item 3083 ?

you dont get this passive when this is literally your only item. but you get it once youve built at least one other big defensive item.

make it like 2600 health minimum.

darkmatchwaldo1 votes

Gnar item 3070

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