Could devourer work without a stack sytem.
First of all, im not necessarily asking for a buff nor nerf, just a general change.
Unlike the other jungle items, on-hit champions have the extra pressure (that ad, ap and tanks) dont have, that is having to be thinking about sating the devourer, basically forcing them to have a Mejais/SwordoftheOccult pressure going on, at least for me making it less fun, without mentioning way more suceptible to counter jungling. It also makes them prone to "afk farming" and dissencouraging from ganking. (Mobs die faster and at the moment you leave your jungle the enemy jungler will take your camps).
As a random suggestion perhaps it could be changed so the damage scales with level or something. (24 +2 per level magic damage on hit (50 at lvl 18)) and the passive something like: "when you hit a target (or just a chanpion) you gain sated procs for 10 seconds, 40 to 20 seconds cooldown (depending on level). Alternatively, "sated" could be unlocked at a certain level, or the stacks work over time like RodO%%%es.
I dunno, comments, opinions or something ?