I mean that's Morde's thing. He has no cc, and is very slow, but deals insane damage.
What you do with him is up to you. I know what works for me when I play him.
I figure the only way to play a good Mord is to be able to get as much damage out as possible if an enemy is within my range, and have JUST enough health to survive with my shield.
KILL OR BE KILLED:
"YOUR SICKNESS SUSTAINS ME"
For me anyways, a good Mord is unstoppable late game and cannot ne ignored, while early he is terribly weak. Soooo, ya just play safe early, focus cs and safly poke! Rely on shield early, than once you have power, go for q. But man, early ya gotta play safe.
Mord is really item reluant, so cs is a must. Ward to survive ganks. Run ghost at least to move outta the way and still survive bad situations. I like ghost and flash, but on this account I like ghost and heal. Mord has low health and mobilty, so a slight boost in speed and a third healbis very nice.
FUN FACTS ABOUT MORD:
- ult gives a long ass Rylias slow
-ult procs ludens multiple times from one cast
-each Q grants 3 Guinsoos stacks because its an AA AND an ability, so you have all 8 stacks if you land 3 Qs.
-High AS and CDR grants Mord rapid burst and a reliable shield. OP.
-movespeed or some form of stickyness must be built early( Rylias, boots, deadmans). Think about it, early movespeed lets you doge skillshots. Doging skillshots OP.
-Mordekaiser es numero uno
Speed kaiser: Rylias, Deadmans, Alacrity Swifties, Lich bane, Nashors, Guinsoos
Feed early Carry game Godkaiser:
Nashors,
alactity/distortion swifties,
Guinsoos,
Rylias, Deadmans/WotA/SV,
BoRK/Liandrys.
Lord of Spell Vamp:
WotA, Gunblade/Rylias, Deadmans, alactity swifties, SV, Nashors