If this games balance was determined by this board how would it be like?
I imagine it like this:
Patch 6.4 notes
Zed's oppressive harass and ultimate nerfed.
"Due to the outcry of the boards community we have have acknowledged that they are right and Zed is overpowered. An assassin shouldn't be able to 100-0 an immobile mage we just can't have that, his ultimate has absolutely no counterplay and Zed doesn't have to commit, and even though Zed's Q does 10% less damage from the his Living Shadow it's still to much. Based on the boards community's feedback, our balance team has compiled two fair changes that will make Zed balanced."
W-Living Shadow range reduced 700>250
New R-Death Mark Zed becomes untargetable for 0.2 seconds and dashed behind a target enemy champion. Upon arrival Zed is exhausted, the enemy champion is healed based on level, the enemy champion is shielded based on level, and all debuffs on the enemy champion are disabled. After Zed spawns a shadow at the cast location that last for 6 seconds, after 5 seconds Zed can reactivate Death Mark to blink back to the shadows location.
New Item "AD Assassins are currently too strong and AP mages need an item to to defend against them and be the AP equivalent of Maw of Malmortious" Cloak Of Deletion +120 Ability Power +300 Armor +500 Health Unique Active: This targeted ability disconnects a player from the game for 300 seconds if the primary or secondary attribute of their champion is marked "Assassin" (300 sec cooldown).
But seriously I'm glad Riot barely takes anything on here seriously
Lee Sin
Q range down. W no longer works on wards. Ultimate no longer does damage due to its utility. Movespeed reduced.
Starting item for mages who lack armor
's turn,I wonder who is next?