Stupid Item Ideas
^Title, 'nuff said. Let's get on with it.
and
changes
Passive changed: The first attack on an enemy champion applies Grievous Wounds for 3 seconds, this can effect a champion once every 5 seconds.
Less permanent Grievous Wounds and in extended fights, can really make it harder for enemies to heal. Not a big change, but allows champions to actually heal through it again (Rejoice Aatrox, Mundo, etc.)
Guillotine Blade
+
+
+ 150 G for 2350 G
+30 AD
+250 Mana
+10% CDR
UNIQUE Passive - Execution: After casting a spell, the next attack deals bonus physical damage equal to 100% base AD stat on hit and applies Grievous Wounds onto the target for 1 second (1.5 second cooldown)
UNLIKE (soon to be, but hopefully not to be) Thornmail and the current Grievous Wounds items (excluding Morellonomicon), Guillotine Blade wouldn't just give free Grievous Wounds and would require casting a spell. While the Grievous Wounds lasts for a short time, this is because the passive only has a 1.5 second cooldown. Good for mana/spell users.
Sandhammer
+
+
+ 150 G for 2950 G
+400 Health
+35 AD
+10% CDR
UNIQUE Passive - Breakdown: Basic attacks deal bonus physical damage to shielded enemy champions equal to 20% of their base AD
A good power spike item for Divers and Juggernauts, and gives a way to deal with shields. Good stats and good passive.
Shadowblade
+
+ 450 G for 2850 G
+65 AD
UNIQUE Passive: +15 Lethality
UNIQUE Passive: +20 Out of combat movement speed
UNIQUE Passive: Dealing damage to an enemy champion will apply Blood Clot for 3 seconds. Any subsequent damage will build up the Blood Clot for 20% of the damage dealt. Once the **Blood Clot **ends, the enemy will take physical damage equal to the stored Blood Clot (with a base value of 50) and the champion with Shadowblade will heal for 60% of the Blood Clot damage. The damage of Blood Clot is reduced by 50% when ranged champions are using it. (50 second cooldown)
It's like release Duskblade, but with healing! The idea is to give assassins a way to recover quickly after a skirmish and get back into the fight, allowing them to be more useful in extended fights. And with a lower effective on ranger champions, don't worry about ADCs using it often.
And that's it. Opinions?