[NEW ITEMS] Brawler Locked Iron Cage Item Line
A new Tank/Fighter/Mage/Support item chain that provides your team with an extra pushing power through the "Black Market Brawlers" brawlers, although weakened down to become an item and with less champion to champion effects. A great non-champion combat item at the cost of a high gold cost for a non-champion combat item. Do not worry about people getting multiple of these to become an uber pusher. Multiple gold income items cannot be bought. The only real champion combat boosting items are Razorfin and Plundercrab, but that is to fit with the Razorfin's theme as a hunter and the Plundercrab's theme as a harasser.
http://img2.wikia.nocookie.net/__cb20110926132109/leagueoflegends/images/4/41/Mech_item.png Locked Iron Cage Builds from:
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+ 50 Gold = 1500 Gold +200 Health +50% Base Mana Regen. +20% Cool Down Reduction UNIQUE Passive- Brutal Prisoner: Enemy minions killed by your basic attacks are trapped inside the cage for 6 seconds. After the 6 seconds, you gain 0.5% (+0.25% per level) of their gold bounty again. This cannot affect minions while there is already a minion in the cage. Different creatures can be trapped inside this cage depending on the type of bait you get to lure them in.
http://img3.wikia.nocookie.net/__cb20130319090425/leagueoflegends/images/d/d3/Heart_of_Gold_item.png Ironback Bait Builds from:
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+ 50 Gold = 750 Gold +150 Health +20 Armor Passive: Must have the Locked Iron Cage in order to be purchasable.
http://i.imgur.com/m7D3Q7U.png Locked Iron Cage: Ironback Builds from: Locked Iron Cage + Ironback Bait + 1150 Gold = 3400 Gold +400 Health +30 Armor +50% Base Mana Regen. +20% Cool Down Reduction UNIQUE Passive- Brutal Prisoner: Enemy minions killed by your basic attacks are trapped inside the cage for 5 seconds. After the 5 seconds, you gain 1% (+0.5% per level) of their gold bounty again and the minion is discarded. This cannot affect minions while there is already a minion in the cage. The Ironback inside the cage requires 10 minions to be imprisoned in order to be summoned for the first time and then 8 for every summon after that. Every 25 imprisoned minions upgrades the Ironback with passive effects, upgrading it up to 2 times. Base- -10% damage from structures Level 2- Now deals 20% increased damage to structures and the Ironback is now immune to true damage Level 3- Basic attacks now deal 50% of the damage to structures as true damage instead of physical damage and the Ironback now takes -25% damage from structures, up from -10% UNIQUE Active- Summon Ironback: Feed the target allied minion to your Ironback as you release it. The Ironback has the same stats as the consumed minion with extra boosts. The Ironback is melee and counts as a minion for targeting purposes. (125 second cool down and 8 imprisoned minions) IRONBACK STAT BOOSTS +200 (+50 per level) Health +20 (+2.25 per level) Armor +15 (+1.75 per level) Magic Resist +10 (+1.25 per level) Base Health Regen. 125 Attack Range
http://img3.wikia.nocookie.net/__cb20130710102448/leagueoflegends/images/f/fa/Spirit_of_the_Elder_Lizard_item.png Razorfin Bait Builds From:
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+ 30 Gold = 750 Gold +20 Attack Damage +5% Attack Speed Passive: Must have the Locked Iron Cage in order to be purchasable.
http://i.imgur.com/kFMrud4.png Locked Iron Cage: Razorfin Builds From: Locked Iron Cage + Razorfin Bait + 1150 Gold = 3400 Gold +200 Health +50% Base Mana Regen. +30 Attack Damage +15% Attack Speed +20% Cool Down Reduction UNIQUE Passive- Brutal Prisoner: Enemy minions killed by your basic attacks are trapped inside the cage for 5 seconds. After the 5 seconds, you gain 1% (+0.5% per level) of their gold bounty again and the minion is discarded. This cannot affect minions while there is already a minion in the cage. The Razorfin inside the cage requires 10 minions to be imprisoned in order to be summoned for the first time and then 8 for every summon after that. Every 25 imprisoned minions upgrades the Razorfin with passive effects, upgrading it up to 2 times. Base- Cannot un-aggro from enemy champions unless they move out of vision, but will aggro back onto the enemy champion when they come back into vision Level 2- Attacks apply Grievous Wounds to it's target for 1.25 seconds Level 3- Attacks reveal it's target for 2.5 seconds and aggroing onto an enemy champion grants it 55% increased movement speed until it is un-aggroed UNIQUE Active- Summon Razorfin: Feed the target allied minion to your Razorfin as you release it. The Razorfin has the same stats as the consumed minion with extra boosts. The Razorfin is melee and counts as a minion for targeting purposes. (125 second cool down and 8 imprisoned minions) RAZORFIN STAT BOOSTS +70 (+15 per level) Health +12 (+1.5 per level) Attack Damage +25% (+1.75% per level) Attack Speed 150 Attack Range
http://img2.wikia.nocookie.net/__cb20130111232042/leagueoflegends/images/f/f9/Bag_of_Tea_item.png Plundercrab Bait Builds From:
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+ 135 Gold = 750 Gold +25 Ability Power +25% Base Mana Regen. Passive: Must have the Locked Iron Cage in order to be purchasable.
http://i.imgur.com/BxwaVOe.png Locked Iron Cage: Plundercrab Builds From: Locked Iron Cage + Plundercrab Bait + 1150 Gold = 3400 Gold +200 Health +100% Base Mana Regen. +40 Ability Power +20% Cool Down Reduction UNIQUE Passive- Brutal Prisoner: Enemy minions killed by your basic attacks are trapped inside the cage for 5 seconds. After the 5 seconds, you gain 1% (+0.5% per level) of their gold bounty again and the minion is discarded. This cannot affect minions while there is already a minion in the cage. The Plundercrab inside the cage requires 10 minions to be imprisoned in order to be summoned for the first time and then 8 for every summon after that. Every 25 imprisoned minions upgrades the Plundercrab with passive effects, upgrading it up to 2 times. Base- Gain an extra 400 basic attack range, being unable to exceed 725 range. Basic attacks decrease the target's magic resist by 1 for 3 seconds, stacking up to 8 times, and deal magic damage instead of physical damage Level 2- Basic attacks will split off onto the closest enemy champion to it's target, dealing 25% of it's attack damage to the enemy champion Level 3- Basic attacks will now split off onto all nearby enemy champion to it's target, dealing 40% of it's attack damage to each enemy champion UNIQUE Active- Summon Plundercrab: Feed the target allied minion to your Plundercrab as you release it. The Plundercrab has the same stats as the consumed minion with extra boosts. The Plundercrab is ranged and counts as a minion for targeting purposes. (125 second cool down and 8 imprisoned minions) PLUNDERCRAB STAT BOOSTS +95 (+25 per level) Health +6 (+1 per level) Attack Damage +9 (+1.5 per level) Armor
http://img3.wikia.nocookie.net/__cb20110926144659/leagueoflegends/images/2/2c/Rejuvenation_Potion_item.png Ocklepod Bait Builds From:
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+ 70 Gold = 750 Gold +30 Magic Resist +50% Base Health Regen. Passive: Must have the Locked Iron Cage in order to be purchasable.
http://i.imgur.com/NNWUoAj.png Locked Iron Cage: Ocklepod Builds From: Locked Iron Cage + Ocklepod Bait + 1150 Gold = 3400 Gold +200 Health +100% Base Health Regen. +50% Base Mana Regen. +35 Magic Resist +20% Cool Down Reduction UNIQUE Passive- Brutal Prisoner: Enemy minions killed by your basic attacks are trapped inside the cage for 5 seconds. After the 5 seconds, you gain 1% (+0.5% per level) of their gold bounty again and the minion is discarded. This cannot affect minions while there is already a minion in the cage. The Ocklepod inside the cage requires 10 minions to be imprisoned in order to be summoned for the first time and then 8 for every summon after that. Every 25 imprisoned minions upgrades the Ocklepod with passive effects, upgrading it up to 2 times. Base- Gains an extra 225 basic attack range, being unable to exceed 575 range. Every 8 seconds, grants nearby allied minions within 1000 units a 35 (+5 per level) shield that lasts up to 7 seconds Level 2- The shield granted by the Ocklepod is now 5 (+2 per level) health stronger and also grants 10 (+1 per level) armor and 10 (+1 per level) magic resist Level 3- Now applies the shield every 6 seconds from 8 seconds, the shield can now also apply to allied structures, and minions affected by the shield gain 15% increased movement speed UNIQUE Active- Summon Ocklepod: Feed the target allied minion to your Ocklepod as you release it. The Ocklepod has the same stats as the consumed minion with extra boosts. The Ocklepod is ranged and counts as a minion for targeting purposes. (125 second cool down and 8 imprisoned minions) OCKLEPOD STAT BOOSTS +45 (+10 per level) Health +15 (+1 per level) Magic Resist +20 (+2.25 per level) Base Health Regen.
Thanks for reading I hope you enjoyed these ideas! I hope to see all of you in the "Black Market Brawlers" game mode!
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+ 50 Gold = 1500 Gold
+200 Health
+50% Base Mana Regen.
+20% Cool Down Reduction
UNIQUE Passive- Brutal Prisoner: Enemy minions killed by your basic attacks are trapped inside the cage for 6 seconds. After the 6 seconds, you gain 0.5% (+0.25% per level) of their gold bounty again. This cannot affect minions while there is already a minion in the cage.
Different creatures can be trapped inside this cage depending on the type of bait you get to lure them in.
+
+ 50 Gold = 750 Gold
+150 Health
+20 Armor
Passive: Must have the Locked Iron Cage in order to be purchasable.
+
+
+ 135 Gold = 750 Gold
+25 Ability Power
+25% Base Mana Regen.
Passive: Must have the Locked Iron Cage in order to be purchasable.
+
+ 70 Gold = 750 Gold
+30 Magic Resist
+50% Base Health Regen.
Passive: Must have the Locked Iron Cage in order to be purchasable.