Titanic Hydra : What if instead of being offensive, it was defensive ?
Look,
in its current state is bullshit, and we can all agree on that one (I haven't seen anyone building
for like 2 months)
The active doesn't truly make sense towards the item :
having life steal and AD = AoE damage around the champion, applying life steal
having HP and AD = Uhh AA empowered dealing shit tons of damage ?
So, what if instead of having this AA reset passive, it gave the champion some defensive stats ? Or also got this idea :
New passive : something along a huge punch
The next basic attack used by the champion will grant him a shield depending of the number of champions (and also having a max HP scaling, obviously) getting hit and briefly knocking them up (for like 0.2seconds)
Basically : Not dealing more damage, but still having the same AoE effect on the next basic attack
Thoughts on this idea ? I'd like to see if you find it interesting, or adding some improvements


because they all bring some offensive power while purely being defensive items