Please, don't just blindly look at raw stats.

Snowman Arc··3 votes·1,667 views

Currently on the PBE, there are BIG changes regarding ADC itemization, yet people fail to realize how strong they are. The main changes are a mini rework of IE, removing its original critical strike chance and damage, and instead doubles your current crit chance, and converts some of your critical strikes into true damage. Doing some math, you can see that the overall damage on crits is nerfed. The item also costs 300 more gold.

Zeal upgrades items also cost 200 more gold now.

If you wanna talk about how the raw stats and damage is not changed by a lot, therefore making this nerf useless, you need to factor in the cost of these items. The 3 item powerspike now costs 700 more gold. Do you realize how much that is? It almost nullifies the entirety of a solo first tower gold. Imagine taking first tower, and getting 0 gold out of it. Imagine having to pick up 5 minion waves for nothing. Or clearing your entire side of the jungle. Or 2 kills and 1 assist.

The changes are big, not because of the direct damage nerfs, but because of the ramp-up time required to get to that damage. If that powerspike is delayed by 3 minutes (assuming the 5-6 minion waves), that's HUGE. That's 3 extra minutes where the ADC player is not as strong as they desire to be, and therefore less effective and more prone to getting killed by an enemy assassin, creating a chain of events that can turn the games to different states than currently.

3 Comments

DW Diana5 votes

I'm actually not worried about the changes on ADC's. IMO they will have the desire effect of delaying their powersike and making them scale into a lategame carry instead of a 2-3 item carry. My concern is the melee crit champions who use conquerors. Imagine Yasou with phantom dancer and IE. He now has 100% crit AND 36%-40% true damage. Yey...

Mordepool1 votes

Marksmen items being at Comparable ( actually even slightly lower) cost to every other class and Still be a 100% better ball of stats & passives. Is the issue.

If they want to give marksmen the late game fine. But thusfar the delay is 700 gold and all Marksmen come out. Stronger than before.

The Goal of this was to make them deal LESS damage to squishies and more to tanks. That's 100% failed.

It looks like underhanded Favouritism. As opposed to hard hitting nerfs like is needed

Snowman Arc1 votes

700 more gold needed and the damage to squishies is roughly 10% less. The damage isn't the biggest of changes, but the extra gold needed will sure be noticeable.

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