Crit is by and far the worst mechanic in league

DeusVult··14 votes·629 views

It takes champs that are meant to be played as DPS, and turns them into burst, even burst per second champs. Mid to late game these champs should not be doing ~800 damage with 1 auto, killing the enemies mage in 2-3 autos.

Marksmen should be good at 2 things; taking objectives (towers, inhibs, barons, drags) and DPSing down the enemies front line. Not diving in being empowered by 3 different champs on their team and outright killing the entire enemy team because of steroids and overshielding.

Crit in its current form is upsetting that balance. It turns marksmen from DPS int BPS. Because every crit marksmen gets item 3031 + 2 crit items, and then deals ~600-800 damage per auto. So, they are better at killing enemy mages and marksmen than they are at killing enemy tanks.

Crit could be made to be healthy; it could be implemented as a DPS increase similar to fervor of battle or press the attack. Attacking (preferably the same target.) increases your damage against that target. This is capped by the amount of crit chance you have, with IE extending your current cap stack by 50%. Stacks are not lost when switching to a new target, but drop off by half after 3 seconds, and completely off after 5 seconds. Stacks apply to champs and large/epic jungle monsters.

8 Comments

GhostButter2g2 votes

When you wrote this, did you take into consideration that there is an item specifically designed to mitigate critical damage?

DeusVult3 votes

Yes, Randuins decreases critical damage by 20%.

Its is only built on tanks/fighters/juggernauts, aka the people it is meant to be built on because it helps them survive the enemies ADC DPS.

The ONLY other case that I have seen Randuins built is on a fed Kog'maw so that he can flash forward and out BPS the enemies ADC

So is it doing its job?? Yes. In all cases?? No, because when used in certain cases it is used to stop other adcs from bursting the backline and winning that way.

warpenguin5552 votes

Idk man. %max health true damage and Tibbers revenge are pretty good contenders for that

iLBGAMing2 votes
  • Tbh at this point the whole Crit stat just needs an overhaul, and be adjusted so that some champions wouldn't get early powerspikes Tryndamere Yasuo.

. .

  • Oh and as well as the crit itemization, because it's really bad for those other champions Varus who are not Tristana who build item 3031 item 3087 item 3094 to poke at high range with crits.
AirKingNeo1 votes

I too have a huge bias noticeable by my post history.

Uwhtazn1 votes

Ever play league where there are small chance the enemy can dodge an auto from an item + runes? I heard from veteran players that it was worse than crit chance.

Kythers1 votes

crit rng is some bs man

Tristana completes item 3031

hit you 3 times with 2 crits at 20%

lol outplayed kid

Yaskamasandwich1 votes

Crit needed to be removed or changed a long time ago. Problem is the game is built around crit so much that there needs to be a huge overhaul. The Marksmen update was to purposely remove the rng aspect of crit to make it 100%. Not only was that a bad idea, damage has been steadily increased instead of lowered to the point where crit damage is BPS now.

Regardless of how huge the change would be, Crit needs to be overhauled and replaced. Tryndamere and Yasuo are shining examples of having problematic kits with Crit. Crit can only stay in examples of Fiora and Jhin, where it's activated through a button or a controlled instance like a 4th auto attack. In short crit should be in kits the right way for skills, not bad kits or items for numbers.

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