Galio change ideas, take 7
Hey guys, me again. It's been about 2 years since Galio was reworked, I beleive the 28th was the offical live release date.
Currently Galio is having his most success in pro play as a support. In Solo Q it is also OK in the mid lane/ better but still in an OK state as a support.
Also being ok (and not strong) is fine. I am not calling for Galio to be top tier. Just more unique and interesting.
Galio has been a balance issue and his popularity and strengths have been greatly tied to either the Ardent/Marksmen focused meta (when his ult provided DR) or to the Strength of his Q. These list of changed would help break Galio away from that balance pattern.
Urgot was a more dominant pick in pro play recently and was also reworked after Galio and had a 'mini rework' recently so I do not see why this can not be done to Galio.
The number in this change list arent perfect but would be a great start, imo.
First:
I am looking to promote more of a Tank Galio, and a Galio with more accessibility to MR items. This can be done by changing his w closer to his old functionality prior to his rework, moving his spellshield and tweaking some ratios slightly.
Passive:
Magic Shield Added
Shield Strength: 4 - 12% based on level (+ 2% per 85 MR) of his Maximum Health as a Magic Shield -Shield Refreshes every 12 second after taking no damage.
Damage changed to 15% of his current shield (minimum 20) (+ 100% AD) (+ 50% AP) (+ 50% bonus magic resistance) total magic damage to its target and all enemies around it.
Q:
Total Tornado Magic Damage: 7.5% (+ 3% per 100 AP) of target's maximum health
W:
Magic shield removed. Damage reduction removed. Replaced with On Damage Heal Initial Healing: 20 / 35 / 50 / 65 / 80 (+ 30% AP, + 15% MR) (each subsequent healing tick is 15% weaker than the last one) (75% Effectivness against Physical Damage)
Damage changed to:
Minimum Magic Damage: 15 / 30 / 45 / 60 / 75 (+ 20% AP)
Maximum Magic Damage: 45 / 90 / 135 / 180 / 225 (+ 60% AP)
Alternatively, the healing on his W can be increased, but have the heal be split between his health and magic shield. Which can play into the changed passive more.
These changes would help Galio mid lane, support, as a tank, and make him slightly more like the older Galio.
This will also Incentivize more MR to be built into his kit, which in turn increases how tanky he is as well as hurting his clear and possibly mana pool in return.
It will open up more MR items to Galio
Open up usage in his W to Heal which can promote charging a W as well as incentive to use the spell more often, which will hit his mana pool further.
Also increasing the base damage on his W to promote charging even further which can help tank Galio as well as Support Galio without bumping up AP Galio too drastically.